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May 31st, 2004, 03:05 PM
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Re: Pangaea advice
You should rely on the centaur warriors...they are damn good. Especially buffed with strength of giants, because their hoof attack is strength-based, so it counts double. Legions of steel is also nice for survival. They have just low enough protection for it to be annoying.
I had a guy use a force like that on me, and they absolutely MAULED a horde of C'tis elite warriors.
Those centaur warriors had some experience, but the point is that with recuperation and high speed you actually have a good chance of getting and keeping experienced centaurs.
As for turmoil, No. You lose a lot of income that way, and it only means that pans in your territory will get more maenads. You want to be on the offensive, and maenads aren't that good anyway.
Beyond that I don't know enough about pangaea to answer.
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May 31st, 2004, 03:09 PM
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Re: Pangaea advice
Quote:
Originally posted by izaqyos:
1. Should I take high turmoil?
High turmoil attracts maenads but lowers taxes increase unrest and forces me to patrol heavily.
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Turmoil has absolutely no effect whatsoever on unrest.
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May 31st, 2004, 04:26 PM
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Pangaea advice
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Better in my opinion to go high unrest (3), 0 (or max 1) Sloth, just so you can build -some- of the heavier units.
That or take a high admin fortress (30+) to compensate somewhat.
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I tried that (fortress + turmoil 3) and got a very lame economy with the added burden of supporting harpy patrollers. had anyone experienced better results under the same conditions?
Also, this might be a viable strat for the carrion woods theme since it will kill economy anyway. But the deafault theme should not neglect the economy aspect.
Quote:
Turmoil has absolutely no effect whatsoever on unrest.
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edit: I checked the manual and it confirms it.
Thanks for the correction.
I wonder why I has such a high unrest in my provinces then?- with no blood hunting and tax rate of 100 at the begining of the game??
[ May 31, 2004, 15:43: Message edited by: izaqyos ]
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May 31st, 2004, 05:05 PM
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Lieutenant General
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Join Date: Mar 2004
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Re: Pangaea advice
Quote:
Originally posted by izaqyos:
I wonder why I has such a high unrest in my provinces then?- with no blood hunting and tax rate of 100 at the begining of the game??
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Near as I can tell, every time a battle is fought in a province, the unrest goes up. (Maybe not every time, but probably most of the time.) A lot of random events also drive unrest up, and there are magic sites that also drive it up.
I try to take a look at the nation overview each turn, with units off, just to check the unrest & taxes in each one. When unrest starts getting to 20, I start thinking about dropping the taxes. If unrest is over 30, I drop taxes to 0 until unrest is 0 again.
And yes, in a couple of SP games with standard Pangaea I've had some success with the high Turmoil, 450 GP fortifications. Using Pans and the Maenads in conjunction with regular troops worked well enough that I could have 2 armies taking provinces from very early in the game.
One of course was my Carrion Dragon; the other would have a dryad, a Pan, and a centaur or two commanding satyrs and centaurs. Generally I'd attack a province, search it the next turn, and have enough Maenads again to attack the next province.
Then, the 30 admin fort would be built, not so much on high resource provinces, but on high gold provinces (especially with high resource neighbors). If a province generated 50 GP a turn, the fortress pays itself off in 30 turns. Faster than that, imo, because it keeps me from losing the base 50 for a couple of turns to a random event invasion.
I'm not saying this is an ideal way to play stock Pangaea, but my test SP games (going to turn 30 or 40) against difficult opponents tended to have me in the leading position on most graphs.
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May 31st, 2004, 05:43 PM
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Join Date: Sep 2003
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Re: Pangaea advice
Quote:
try to take a look at the nation overview each turn, with units off, just to check the unrest & taxes in each one. When unrest starts getting to 20, I start thinking about dropping the taxes. If unrest is over 30, I drop taxes to 0 until unrest is 0 again.
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That's some great advice. thanks.
How about a bless strategy?
I tried the carrion dragon with 9 picks of nature and death.
I tested my blessed centaurs in battle and they were awesome.
But maybe the medusa can give a better bless with nature and earth or maybe I can go for a rainbow mage for both site search and lesser bless effects of all paths.
Did anyone try going for bless pretender?
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May 31st, 2004, 06:12 PM
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Re: Pangaea advice
Lord of Fertility with Nature 10 gives White Centaurs Berserker +7 (or 6 if you go with only Nature 9), which is pretty nice, and it doesn't cost a fortune either.
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May 31st, 2004, 06:33 PM
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First Lieutenant
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Re: Pangaea advice
Quote:
How about a bless strategy?
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Never tried it, but W9 with the white Centaurs looks pretty good. A definite mid-top range bless troop. I'm just saying water since their defence is what stands out ( this will get reduced by beserk, *sigh*).
Anyway they are home province so I don't know if I would base my strategy around them.
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