Re: Question about Ulm/Armor
You're missing a class or two, which is where Infantry of Ulm fit in.
Essentially, they are the Main Body of an Ulmish force, until perhaps later on when you have much stronger things to be your main force.
They are not fodder because they tend to survive and kill things quite well. The Maul/Chain Versions I mentioned can be used as fodder through because they are slightly faster than most of the others, take the fewest resources, and they are in some senses the weakest and most vulnerable fighters Ulm has as nationals.
Of course, depending on what you are fighting, the roles can change, in which case they can be worse than fodder because they are effective units in some cases, and take a long time to build, but are very ineffective against some things (e.g. poison gas).
I think barbarians are somewhat misused as fodder because they are expensive and can be effective sometimes, but are sitting ducks for archers.
One sign of good fodder is something that you're glad if it is getting hit by lots of enemy attacks. If arrows hit my barbarians, I'm not happy because they will get hurt and may flee, and they were sort of expensive and I bought them in hopes they might chop something. If arrows hit my Infantry of Ulm, it's ok because it won't do much, but I'm not particularly happy about it because it will attrite them, they represent a time & experience investment, and I would prefer they remain as intact as possible until they meet an enemy head on. If my Tribal Warriors or Soulless get hit by arrows, I am glad becuase that's why I brought them along, and my worthwhile units are not getting hit.
PvK
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