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Old June 3rd, 2004, 10:33 PM

JJ_Colorado JJ_Colorado is offline
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Default Re: Forgive me... Noob question

Hi,

I'm a newbie too and have been frankly too intimidated by the (possibly imagined) complexities of communion spell to try it yet so this discussion is a great help. I have other questions.

What happens if there are two slaves and one passes out? Does master lose empowerment? Does all fatigue go to the "awake" one and the "sleeping" one gets none?

What happens if there are two slaves and both pass out? Does master lose +1 path empowerment?

What happens if 4 mages cast communion slave and 2 cast communion master? are both masters empowered by +2 path?


Thanks,
John
  #2  
Old June 3rd, 2004, 10:41 PM
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Default Re: Forgive me... Noob question

Quote:
What happens if there are two slaves and one passes out? Does master lose empowerment? Does all fatigue go to the "awake" one and the "sleeping" one gets none?
Passing out doesn't matter, they stay as a part of the communion until they die, that happens soon after 200 fatique. Take care of the fatique removal for your slaves!
Quote:
What happens if there are two slaves and both pass out? Does master lose +1 path empowerment?
noup, only after they die.
Quote:
What happens if 4 mages cast communion slave and 2 cast communion master? are both masters empowered by +2 path?
Yes, but it is likely that your masters will kill the slaves due to too high fatique. Casting earth power is a good idea, it gives fatique removal to the master and all of the slaves. In big battles casting some self-defence buffs with a master is also a good idea, to protect the usually very fragile slaves.
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Old June 3rd, 2004, 10:43 PM

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Default Re: Forgive me... Noob question

Quote:
Originally posted by JJ_Colorado:
Hi,

I'm a newbie too and have been frankly too intimidated by the (possibly imagined) complexities of communion spell to try it yet so this discussion is a great help. I have other questions.
It is complex, especially the fatigue portion of it. But these questions I can answer.

Quote:
What happens if there are two slaves and one passes out? Does master lose empowerment? Does all fatigue go to the "awake" one and the "sleeping" one gets none?
If one slave passes out and the other does not, nothing happens. The point at which something does happen with the distribution is one dies. (At 200 Fatigue, a unit will start to take damage and afflictions, too much fatigue after 200 that unit will die). When one dies, all the fatigue would then be distributed between just the Master and 1 Slave, though the exact #'s are hard to say right now when I can't do a test run.

Quote:
What happens if there are two slaves and both pass out? Does master lose +1 path empowerment?
Slaves that are passed out, still apply their Empowerment bonus. Slaves that die, do not.

Quote:
What happens if 4 mages cast communion slave and 2 cast communion master? are both masters empowered by +2 path?
Both Masters are empowered to +2 Path. But the Fatigue from 2 sets of spells (Cast from the Master) apply to the Slaves. This can be done by any number of Master/Slaves. So you could have 10 Masters/ 2 Slaves, each Master getting +1 Path and splitting their fatigue between the 2 Slaves (They will die early).

My most used fashion of playing with Communion is Groups of 4 Slaves (+2 Path) and 2 (4 If Pythium) Masters.
  #4  
Old June 3rd, 2004, 11:30 PM

JJ_Colorado JJ_Colorado is offline
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Default Re: Forgive me... Noob question

Thanks for the answers. Another question. I have read about the "relief" spell which removes fatigue. I also know about a few magic items (a belt I think, and some boots) that help remove fatigue. Are there any other good/commonly used options to remove fatigue?

Thx,
John
  #5  
Old June 3rd, 2004, 11:36 PM

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Default Re: Forgive me... Noob question

Relief. A 3Nature spell that is Enchantment 6. It removes fatigue across the entire battlefield. Including all your mages and slaves. Note: This doesn't use any gems.

Reinvigoration (the spell) is a little broken right now, but it does remove fatigue from the caster. It's a 1Blood spell that requires a Blood Slave to cast.

Anything with the REINVIGORATION ability will let you recuperate fatigue. The Reinvigoration value is the amount of fatigue that is 'removed' per round.

Some items that have Reinvigoration are detailed in the MIQR. I can't remember some of the names off hand, but a Girdle of Might, Boots of the Messenger, Amulet of Resilience are a few.

[ June 04, 2004, 14:12: Message edited by: Zen ]
  #6  
Old June 4th, 2004, 12:00 AM
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NTJedi NTJedi is offline
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Default Re: Forgive me... Noob question

Quote:
Originally posted by Zen:
Reinvigoration is a little broken right now, but it does remove fatigue from the caster. It's a 1Blood spell that requires a Blood Slave to cast.
yikes... I thought that was fixed with 2.11 patch. Time to change some battle commands.
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Old June 4th, 2004, 12:04 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Forgive me... Noob question

Quote:
Originally posted by NTJedi:
yikes... I thought that was fixed with 2.11 patch. Time to change some battle commands.
The reinvigoration spell does work at least partially, as the mage will have zero fatigue after casting it. I imagine that he will also currently waste several blood slaves on the spell to reduce its fatigue cost.
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