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June 3rd, 2004, 11:30 PM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
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Re: Forgive me... Noob question
Thanks for the answers. Another question. I have read about the "relief" spell which removes fatigue. I also know about a few magic items (a belt I think, and some boots) that help remove fatigue. Are there any other good/commonly used options to remove fatigue?
Thx,
John
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June 3rd, 2004, 11:36 PM
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Re: Forgive me... Noob question
Relief. A 3Nature spell that is Enchantment 6. It removes fatigue across the entire battlefield. Including all your mages and slaves. Note: This doesn't use any gems.
Reinvigoration (the spell) is a little broken right now, but it does remove fatigue from the caster. It's a 1Blood spell that requires a Blood Slave to cast.
Anything with the REINVIGORATION ability will let you recuperate fatigue. The Reinvigoration value is the amount of fatigue that is 'removed' per round.
Some items that have Reinvigoration are detailed in the MIQR. I can't remember some of the names off hand, but a Girdle of Might, Boots of the Messenger, Amulet of Resilience are a few.
[ June 04, 2004, 14:12: Message edited by: Zen ]
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June 4th, 2004, 12:00 AM
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Re: Forgive me... Noob question
Quote:
Originally posted by Zen:
Reinvigoration is a little broken right now, but it does remove fatigue from the caster. It's a 1Blood spell that requires a Blood Slave to cast.
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yikes... I thought that was fixed with 2.11 patch. Time to change some battle commands.
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June 4th, 2004, 12:04 AM
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Re: Forgive me... Noob question
Quote:
Originally posted by NTJedi:
yikes... I thought that was fixed with 2.11 patch. Time to change some battle commands.
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The reinvigoration spell does work at least partially, as the mage will have zero fatigue after casting it. I imagine that he will also currently waste several blood slaves on the spell to reduce its fatigue cost.
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June 4th, 2004, 01:36 AM
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Major General
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Join Date: Aug 2000
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Re: Forgive me... Noob question
Lifedraining a living enemy also works to reduce your fatigue.
Summon Earthpower gives you 4 reinvigoration/turn. Very nice if you have an earth-aware communion master.
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June 4th, 2004, 04:30 AM
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First Lieutenant
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Join Date: Mar 2004
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Re: Forgive me... Noob question
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by NTJedi:
yikes... I thought that was fixed with 2.11 patch. Time to change some battle commands.
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The reinvigoration spell does work at least partially, as the mage will have zero fatigue after casting it. I imagine that he will also currently waste several blood slaves on the spell to reduce its fatigue cost. Not according to my observations.
I've tried reinvigoration at least 5 times in my Last game as Vanheim. It didn't reduced the total fatique on my vans at all, much less reset it to zero.
Few times the fatique level stay the same after the Reinvigoration as it did before casting, and few times it went slihtly higher than before (by 2-5 fatique points). The initial level of fatique on my fans was 30-70 (Reinvigoration was obviosly scripted to be 5th spell).
I am sorry if it conradict your or Zen's understanding, but I was very careful with my observations. The only reason I didn't posted about this before is that I assumed that this bug is a common knowledge and that public and devs are well aware of it. (I've asked in IRC channel some regulars, and got an answer along this lines).
Reinvigoration is broken. If your expreience with reinvigoration is different and it did reset your mages to zero or close to zero, that just means that it is is not consistent, sometimes working as it shoud and sometimes not working at all. As I said I've tested it 5 times in different battles, after that I've stoped trying.
[ June 04, 2004, 03:31: Message edited by: Stormbinder ]
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June 4th, 2004, 04:59 AM
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Re: Forgive me... Noob question
Quote:
Originally posted by Stormbinder:
I am sorry if it conradict your or Zen's understanding, but I was very careful with my observations.
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I'm not sure what you hope to gain by insinuating that I'm not being honest about what I've seen?
Quote:
Reinvigoration is broken. If your expreience with reinvigoration is different and it did reset your mages to zero or close to zero, that just means that it is is not consistent, sometimes working as it shoud and sometimes not working at all.
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I have seen it work multiple times with a demonbred.
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