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Old May 28th, 2001, 05:45 AM

dominion dominion is offline
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Default Re: Does population play any importance role in SE4?

Another question: why doesn't overpopulation/overcrowding effect the planet (mood, pollution, productivity, etc.)? It might give people incentive to send out more population transports to the outlying colonies.

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Old May 29th, 2001, 02:26 AM
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Will Will is offline
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Default Re: Does population play any importance role in SE4?

That was another suggestion made for SEIV in the planning stages, but if implemented, it would be a micromanagement nightmare...
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Old May 29th, 2001, 02:43 AM

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Default Re: Does population play any importance role in SE4?

i think that they should bring in the pop per facility. I think that the way it would work is to have the first one built would be the first one to come on line.
It would make plague bombs and rad? bombs more effective as they would reduce the planets production because of the the loss of facilties being used.

Also I think that yes they should bring in over population negatives as well, or at least enable them to be turned on if you want it. As this would force the re-allocation of pop. You could always build a big cargo base, up load the pop and dump them in space, evil dictator in me there!.

This would limit the expansion of empires and force the capture of worlds for their pop and also greatly increase the organic facilties worth.

Also I have developed facilities such as a cloning center for all non-organics to use, a 1st level vat but more expensive.

I would hope that MM bring s this in as it would make the game even harder and even more fun to play.
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