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June 7th, 2004, 04:47 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Thanked 2 Times in 2 Posts
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Re: New patch available (2.12)
The changes to Desert Tombs look great.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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June 7th, 2004, 04:57 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: New patch available (2.12)
Desert Tomb, Tomb Guard. No more Sloth for lizards... (or then I've just played too much nations with crappy basic troops  )
Only... while all the predator lizards have ran away, how come you still can recruit Taskmasters? Hopefully they at least get Berserk+0 for being unemployed and frustrated?-p
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June 7th, 2004, 05:02 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Thanked 162 Times in 86 Posts
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Re: New patch available (2.12)
Can someone summarize the changes to pangaea and desert tombs?
TIS
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June 7th, 2004, 05:08 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Re: New patch available (2.12)
Quote:
Originally posted by izaqyos:
Can someone summarize the changes to pangaea and desert tombs?
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Haven't played Pans much in dom2 so can't say too much about them, Desert Tombs have at least two new units (Desert Ranger, MI? patroller; Tomb Guard, prot-21 elite) and one new mage (Keeper of the Tombs DFHH). They lost all the predator lizards and shamen. And, as it says in the patch list, Terror as a starting spell and cost to 150.
Edit: The new units seem to be capitol-only.
[ June 07, 2004, 16:13: Message edited by: atul ]
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June 7th, 2004, 05:17 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
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Thanked 50 Times in 11 Posts
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Re: New patch available (2.12)
Quote:
Originally posted by izaqyos:
Can someone summarize the changes to pangaea and desert tombs?
TIS
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NE has been boosted a little: the satyrs have gotten furs and the hoplites have gotten round shields instead of bucklers. The Minotaurs all have a strat move of 2 (except the grove guard). The Dryad hoplite is cheaper, and a bit better, and finally the Pan for NE now has 3N 2E instead of 3N 1E 1?
all great changes (IMO)
and thank you for changing the elemental armour Illwinter!
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June 7th, 2004, 05:23 PM
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Corporal
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Join Date: Nov 2003
Location: Amphibious Sanctuary
Posts: 56
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Re: New patch available (2.12)
Great work - such updates and fixes and your efforts are very much appreciated.
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June 7th, 2004, 05:34 PM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
Posts: 114
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Re: New patch available (2.12)
Thanks for the patch.
Newbie question:
If I'm in a PBEM game using 2.11, and I want to start(join) another game that uses 2.12, how does this work? If I updgrade to 2.12 then I won't be able to do turns for my 2.11 game without messing up those people who didn't upgrade, right?
Also, if I'm in a game on Mosehansen server, what is the SOP for patches? Does everyone just get the patch automatically the first day it's out, or does everyone not get the patch until the game finishes?
Thanks for any help/clarification on how these things work!
John
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