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  #1  
Old June 7th, 2004, 04:47 PM
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Default Re: New patch available (2.12)

The changes to Desert Tombs look great.
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  #2  
Old June 7th, 2004, 04:57 PM

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Default Re: New patch available (2.12)

Desert Tomb, Tomb Guard. No more Sloth for lizards... (or then I've just played too much nations with crappy basic troops )

Only... while all the predator lizards have ran away, how come you still can recruit Taskmasters? Hopefully they at least get Berserk+0 for being unemployed and frustrated?-p
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  #3  
Old June 7th, 2004, 05:02 PM
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Default Re: New patch available (2.12)

Can someone summarize the changes to pangaea and desert tombs?

TIS
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Old June 7th, 2004, 05:08 PM

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Default Re: New patch available (2.12)

Quote:
Originally posted by izaqyos:
Can someone summarize the changes to pangaea and desert tombs?
Haven't played Pans much in dom2 so can't say too much about them, Desert Tombs have at least two new units (Desert Ranger, MI? patroller; Tomb Guard, prot-21 elite) and one new mage (Keeper of the Tombs DFHH). They lost all the predator lizards and shamen. And, as it says in the patch list, Terror as a starting spell and cost to 150.

Edit: The new units seem to be capitol-only.

[ June 07, 2004, 16:13: Message edited by: atul ]
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  #5  
Old June 7th, 2004, 05:17 PM
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Default Re: New patch available (2.12)

Quote:
Originally posted by izaqyos:
Can someone summarize the changes to pangaea and desert tombs?

TIS
NE has been boosted a little: the satyrs have gotten furs and the hoplites have gotten round shields instead of bucklers. The Minotaurs all have a strat move of 2 (except the grove guard). The Dryad hoplite is cheaper, and a bit better, and finally the Pan for NE now has 3N 2E instead of 3N 1E 1?

all great changes (IMO)

and thank you for changing the elemental armour Illwinter!
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Old June 7th, 2004, 05:23 PM

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Default Re: New patch available (2.12)

Great work - such updates and fixes and your efforts are very much appreciated.
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Old June 7th, 2004, 05:34 PM

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Default Re: New patch available (2.12)

Thanks for the patch.

Newbie question:

If I'm in a PBEM game using 2.11, and I want to start(join) another game that uses 2.12, how does this work? If I updgrade to 2.12 then I won't be able to do turns for my 2.11 game without messing up those people who didn't upgrade, right?

Also, if I'm in a game on Mosehansen server, what is the SOP for patches? Does everyone just get the patch automatically the first day it's out, or does everyone not get the patch until the game finishes?

Thanks for any help/clarification on how these things work!

John
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