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June 9th, 2004, 12:11 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: New patch available (2.12)
I'd even raise his new path to 40, and to 50 or 60 the new path cost of the Allfather.
Those chassis seems a little more costy, but if you think on that a Virtue, or a Moloch, with a new path of 70 or 80 points, to get another path the go in pair with the base cost of an Allfather or Gk ... while these ones can take a lot of magic for buffing spells, that usually requires only 1 or 2 level in magc path.
[ June 09, 2004, 11:14: Message edited by: Cohen ]
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 10th, 2004, 01:25 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: New patch available (2.12)
I'd also like to say thanks for the patch, which had a lot of really nice content too. Pangaia is looking really nice now (although I wish the NE Pan had received 2N 2E 1?, since now they are without randoms, but who cares, it's a minor point)! I bet that took forever to do and balance and test and stuff....
I would be thrilled even if the next patch would have ZERO additional content or balance changes, but would just stick to bugfixing -- personal peeves are "Goto Commander / Province" not working when stealthy battles took place, Merc re-bidding default is doubled, CotW still works in all provs.
It seems to me that a huge portion of the work you guys do on these patches is highly supererogatory (which of course merits great thanks!).
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June 9th, 2004, 02:34 PM
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Re: New patch available (2.12)
Cohen has officially lost it.
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June 9th, 2004, 05:16 PM
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Corporal
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Join Date: Jan 2004
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Re: New patch available (2.12)
Revelers rock now.
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June 10th, 2004, 03:47 PM
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Private
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Join Date: Jun 2004
Location: Houston, Texas
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Re: New patch available (2.12)
Not that this is a big issue for those with the full Version of the game, but the patch (without a corresponding patch to the demo) means that it's difficult to test the multiplayer aspect of Dominions II, which is really the only interesting part to me. I played Dominions I and was hoping I could get involved in a game (where my nation would be restricted, a la with Dom I) so I could see whether addiction was forthcoming again.
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June 10th, 2004, 03:59 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: New patch available (2.12)
What I've lost?
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 10th, 2004, 04:03 PM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
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Re: New patch available (2.12)
Quote:
Originally posted by Thedrellum:
Not that this is a big issue for those with the full Version of the game, but the patch (without a corresponding patch to the demo) means that it's difficult to test the multiplayer aspect of Dominions II, which is really the only interesting part to me. I played Dominions I and was hoping I could get involved in a game (where my nation would be restricted, a la with Dom I) so I could see whether addiction was forthcoming again.
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Was there a 2.11 patch for the demo? If not, hasn't this been going on for a long time now?
Anyway, I haven't played the demo. But if it supports multiplayer with other people using the demo, then why not try and round up some of those folks to play a multiplyer gmae with?
One thing I do know about the demo is that it cuts you off after 40 turns. I, for one, wouldn't want to get involved in a multiplayer game with people who I knew (or worse, didn't know) were going to disappear after 40 turns.
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