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June 9th, 2004, 04:29 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: New Version of Ashikaga Here
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Originally posted by Potatoman:
The Mahotsukai are death mages because it seemed more thematic to me, and because at the time I was working on making a second mod of a heavy blood using nation. Unfortunately my hard drive was wiped after it caught a virus and that mod is pretty much dead.
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Ah, that makes sense. Ah well... it would have been neat to have another Blood nation...
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The mages cost so much because of all the people telling me they cost too little earlier. I'm not a competitive Dom 2 player, so I rely on other people for balancing suggestions. They originaly cost 300 for the master and 100 for the adept.
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Odd. I'm not exactly sure why people would say that. 110 or 120 for the Adept and twice that for the Master seems good to me. Basically, my biggest problem playing them so far is how to get any real research going.
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The Karasu Tengu cost so much because 1/3 of them will be able to cast the Ashikaga nation summons, the Aka/Ao-Oni and Obakei Yurei. They need 2n 2f/w/d, as specified in the readme file.
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Heh. Guess I should RTFM. Still, they don't really compare to the Celestial Masters of Tien Chi in S&A, and they can get their national summons too. I dunno. Just seems a bit pricey.
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Samurai should be wearing armor. Their 0 prot is probably due to a known bug with the modding system which causes Dom2 to ignore custom armor and weapons after you start a game, exit to the menu, then re-enter the game. Try re-loading dom2.
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Seemed okay to me.
Scott
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Scott Hebert
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June 9th, 2004, 04:30 PM
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Re: New Version of Ashikaga Here
Potatoman,
The Mod looks great. And feels great. My only reservation is that they seem to just get too much diverse magic. Fire, Water, Death, Nature all just sitting on their mages.
It does play fine though, the updated costs are very reasonable as well as appropriate.
My only issue is with the Dragon Hero, he's quite powerful (as Heroes should be), but you can get him on turn 2, (I did with Luck 0, and on turn 5 with Misfortune 1). Don't know if there is anything you could do as far as toning down his base stats and adding in a few more slots to upgrade later so he's not an instant killing machine.
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June 9th, 2004, 06:03 PM
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Major
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Join Date: Sep 2003
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Re: New Version of Ashikaga Here
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Originally posted by Bayushi Tasogare:
Ah, that makes sense. Ah well... it would have been neat to have another Blood nation...
Scott
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I know this is off-topic, but ARE YOU KIDDING? The only more prevalent magic than blood is death. Already you have the nations Abysia (several themes), Mictlan, Jotunheim, Pangaea (base theme), Black Forest Ulm, and Vanheim with blood capability. I think there are *plenty* of blood nations - if there's any path that needs another nation it's earth, which only has Vanheim and Ulm (and a little in Machaka & Pangaea)
Not saying this to try to be an *** - I just honestly don't understand how anyone can think we need another blood nation.
[ June 09, 2004, 17:04: Message edited by: st.patrik ]
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June 9th, 2004, 06:16 PM
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Re: New Version of Ashikaga Here
I think we need more Earth/Water/Astral Nations!
I also wouldn't mind a Earth/Blood nation.
And a few more Fire/Death spells.
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June 9th, 2004, 06:37 PM
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Second Lieutenant
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Re: New Version of Ashikaga Here
Quote:
Originally posted by st.patrik:
I know this is off-topic, but ARE YOU KIDDING? The only more prevalent magic than blood is death. Already you have the nations Abysia (several themes), Mictlan, Jotunheim, Pangaea (base theme), Black Forest Ulm, and Vanheim with blood capability. I think there are *plenty* of blood nations -
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Certainly there are a lot of Blood nations, but I don't like almost any of them. Mictlan is a MM nightmare that even in small games gets too involved for me. Also, they're SLOW. Of the rest of the themes, you have Abysia, who in base has no good blood-searcher and in BoH has rather underwhelming nat'l troops. Jotunheim suffers from the base Abysia issue, and Vanheim has actually very little blood capability. BF Ulm suffers from an enforced Death scale.
Something else I've noticed is that Blood tends to de-randomize your picks in your mages, the Jotun Gygja being the only exception. As I've said in the Ashikaga thread, I'd love to have a 'Blood Mystic'.
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if there's any path that needs another nation it's earth, which only has Vanheim and Ulm (and a little in Machaka & Pangaea)
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There's also Golden Era Arco for certain, and base Arco can definitely get their hands on Earth mages. IIRC, Tien Chi might get some Earth gems as well.
What I find lacking is not so much this path or that path, but the combinations, ESPECIALLY on Pretenders.
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Not saying this to try to be an *** - I just honestly don't understand how anyone can think we need another blood nation.
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I wasn't offended. My concern with the 'blood nations' currently out there is that they are too focused on 'one aspect' of Blood Magic. Abysia can get Devils and Archdevils, but not Frost Fiends or anything but the Fire Devils. Jotunheim is the reverse. Mictlan is the exception here, but the cost involved is far too high in a playstyle way.
But then, I'm a big proponent of high random picks on mages.
Scott
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June 9th, 2004, 06:44 PM
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Second Lieutenant
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Re: New Version of Ashikaga Here
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Originally posted by Zen:
I think we need more Earth/Water/Astral Nations!
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*chuckles* The Lunar part of the Exalted mod will be Earth/Air/Astral... close enough for you?
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I also wouldn't mind a Earth/Blood nation.
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Sort of odd that BF Ulm totally loses its Earth... best people for it now I guess are IF Ulm and Vanheim...
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And a few more Fire/Death spells.
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Well, the ones that are out there are quality, IMO.
Scott
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Scott Hebert
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June 9th, 2004, 06:54 PM
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Major
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Re: New Version of Ashikaga Here
I'd love to see a nation/theme with cheap (180 gold, like Sauromancers, for example) Earth 3 mages recruitable everywhere.
[ June 09, 2004, 17:54: Message edited by: Teraswaerto ]
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