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June 13th, 2004, 11:43 AM
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Corporal
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Join Date: Dec 2003
Location: Sweden
Posts: 104
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Re: Abysya Help Request.
do a supah pretender, POD + EE & BB
with 3 order , -3 prod, 3 heat, 3 death , 3 luck and 3 magic
and you got some points over you could reverse prod if you'd want too even or make your pod more rainbowish.
start making assassins to take out indies and build another tower as soon as you got another territory then when you've researched con 2 you can make a horror helmet and conquer indies with your POD
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June 13th, 2004, 05:20 PM
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Sergeant
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Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
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Re: Abysya Help Request.
Cohen,try a Fire 9 Moloch first,this is a much easier approach.Nearly unlimited Flare,some Imps as support for every battle and Fire Darts if your are facing a lot enemies with not too high protection.
To play a Cyclops correctly with Abysia,you need to know exactly what to do.This requires more than just one test game.
Basically you have to move him around with an army and to avoid diffcult melee battles until you get some cheap items,like Boots of Behemoth, and body Etheral(with an WA casting it on the cyclops every battle).
After this,your Cyclops starts climbing up the Hall of Fame quite easy .
Later on,with better equipment ,you skip Body Ethereal and start conquering provinces alone.
Again,if you dont like SC`s try the Moloch instead.You can use him as Battle mage only.
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June 13th, 2004, 05:49 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: Abysya Help Request.
Moloch isn't very good really, I tried it. Blessing it's nice but not so strong considering you can recruit only few Lava Warriors.
I found interesting playing with an Air9 Virtue (60 pts Fortress, 3 Order Prod Magic Heat, -2 Misfortune, -3 Death).
Dominion 8
Desert Sun
6 Pts in advance.
Virtue can do a nice job dealing with common indies. Even HC. She can Air Shield, Mirror Image, Mistform and go. She's mobile to react quickly to enemy attacks, she can trapeze if necessary and have a great aim for thunderstrike or orb lightning. She can wrathful skies too without even scare the effect or waste an item slot to be protected. Sadly she's very frail even in her own dominion and have slow stats ... I believe a such angelic being should be with moloch like stats.
The bless make your mages protected by arrows and 75% lightning.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 13th, 2004, 08:48 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
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Re: Abysya Help Request.
Quote:
Originally posted by Cohen:
slot to be protected. Sadly she's very frail even in her own dominion and have slow stats ... I believe a such angelic being should be with moloch like stats.
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Every time I hear this, I start to wonder. There is NO WAY the Virtue should have similar stats to the Moloch. The Moloch is one of the best fighters, stat-wise, in the game. The only thing preventing him from SC-dom is his Imp posse. If you made the Virtue as good as the Moloch... she'd be first choice as Pretender.
The Virtue has many bonuses over the Moloch already. She has a one higher starting Dominion. She has a better path. She has Awe(+6). But she's not meant to be a SC. Like the Phoenix, she's much more of a combat mage. As you point out, she can cast Wrathful Skies and not care. All this, and IIRC she costs less than the Moloch.
Quote:
The bless make your mages protected by arrows and 75% lightning.
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It also extends the same benefits to your Lava Warriors, which become quite a bit better once they're virtually immune to crossbows.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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June 13th, 2004, 09:16 PM
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Sergeant
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Join Date: Apr 2004
Posts: 229
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Re: Abysya Help Request.
Screw production. Hell you can even take a sloth scale. Think about going blood of humans, since they have MUCH cheaper bloodhunters. Really all I ever used the abyssan infantry for were for expanding and to guard my mages.
Couple of things to remember... your best combat mage is also your priest. 2-3 Anathemant Dragons in every army is a good idea. Research up alteration for combustion. It's precision 100, so you don't have to sweat the misfires. Eye of aiming on these guys isn't a bad idea either, for when they start with the falling fires.
If you go with a SC pretender (and thus have earth 3), then consider going the dwarven hammer/lifelong protection/soul contract route. Don't take blood on your pretender. It's a snap to forge a few items with your first blood 3 mage and get those items forged. This way you don't even have to research blood magic until the midgame.
One of the nice things about Abyssa is that they have mages in Fire/Astral/Blood... and your pretender will probably have Air/Water/Earth and maybe even Death and Nature. You can get a really nice gem income going by searching with just pretender/dragon/warlock.
When I play Abyssa it's blood of humans with sloth 3/Order 3. BOH also gives you the newt who is a nice researcher... although I usually use the blood hunters for both jobs. Keep recruiting warlocks when you can until you get one of every elemental random. That way your pretender can kick out some boost items and you can get those Demon Knights and Storm Demons going.
Consider the research path Alteration 5, Construction 4. The first for SC skills and combustion, the latter for dwarven hammer, Soul Contracts, Lifelong Protections, SC gear, and sanguine rods. After that I usually go for searching spells.
Good luck.
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June 13th, 2004, 10:22 PM
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Sergeant
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Join Date: Jan 2004
Posts: 247
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Re: Abysya Help Request.
E-9 Cyclopses are your friendly neighborhood Blade Wind spamming Pretenders. I never use any Pretender as a tank in the early game unless it regens, is immortal, or is a disposable SC.
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June 14th, 2004, 06:30 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Abysya Help Request.
Quote:
Originally posted by Cohen:
He was killed too by Indies due to exausthion since he don't recover from fatigue.
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Conjuration 3 gives you summon earthpower, which will handle the cyclops' fatigue quite well.
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