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June 11th, 2004, 11:37 PM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
Posts: 114
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Immortal dieing
Hi,
This is a perfect chance for me to ask a question that I've been wondering about. Do you need positive dominion at beginning of turn, at end of turn, or both to let your immortal survive being killed?
Thanks,
John
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June 11th, 2004, 11:38 PM
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Corporal
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Join Date: Jan 2004
Location: LA, CA
Posts: 56
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Re: Immortal dieing
actully it was level 2 at beginning and level 1 a the end. It had been as high as level 4.
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June 12th, 2004, 09:53 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Immortal dieing
what some people have reported is immortality being flaky when the dominion is 1. I know Cainehill had this happen to him a couple of times. Perhaps there is an error in the code which has it as greater than 1 instead of greater than or equal.
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June 14th, 2004, 08:13 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: Immortal dieing
Quote:
Originally posted by JJ_Colorado:
Do you need positive dominion at beginning of turn, at end of turn, or both to let your immortal survive being killed?
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Just at the end of a turn. When in doubt, check the battle replay. If your immortal doesn't get the friendly dominion morale bonus(Or stat bonus if a prophet or pretender), you're potentially screwed.
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June 14th, 2004, 08:36 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Immortal dieing
While I agree with the "friendly dominion bonus" method of checking, that's not much use while planning moves
I think you are however mistaken - I think the friendly dominion needs to be in place at the start of the turn, not the end of the turn, for dominion to work.
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June 14th, 2004, 09:58 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Immortal dieing
Affecting dominion is taken at the start of the turn for stat/hp -modifiers of pretenders and prophets, and I think although I am not sure that for immortality only the dominion at the end of the turn matters.
First one is easy to try out: attack with your pretender from positive dominion province to one with negative dominion, and you'll see he has bonus to hitpoints (and other things), but I don'tremember where I read the latter 'fact' about immortality&dominion.
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