.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 13th, 2004, 09:54 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Crusader MoD

The real problem is the capitol only unit, that I've to wait for site modding, or to replace Jotun capitol only troops, but dunno if it works, how is coded the site.

I'll change PD, since footmen should be the PD, no knight troops.
Dunno if put Archer + (20+)Swordman
or Spearmen + (20+)Xbowmen

They are exposed to elemental magic.
High MR is due to resist against charm, and such things. They're fanatics religious, well suited for ermor fighting.

There should be some inquisitors too when it will become avaiable. (bishop and arch-bishop)
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #2  
Old June 14th, 2004, 01:48 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Crusader MoD

Cohen,
Site-specific units are hardcoded one to another : ie site X allow production of units Y and Z. You can recycle the Jotun sites if you use the units ID of the previously-Jotun capitol units.
Another good candidate is the Vale of Horses site : it's unique and normally produces the Horse Brothers units (relatively useless). Look at my Arco mod at IW to see how it's used for new capitol troops.
This good idea is from KO himself indeed Only drawback is that if your capitol is conquered the conqueror WILL be able to produce the troops , as the Vale site doesn't have the "capitol" flag

About the mod balance, I agree that most units are a little overpowered, with the leaders and Heroes totally off-balance. No human should have more than 15 hp or stats above 15 either.
But the idea is neat and I like it
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.