|
|
|
 |

May 29th, 2001, 03:34 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Borg assimilation racial technology
You'll need to place the upgrade component directly after the standard component.
You should then notice that the standard component dosen't show up when "only show latest" is activated.
__________________
Things you want:
|

May 29th, 2001, 07:34 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Borg assimilation racial technology
Posted the second Version of the new assimilation Borgs in the mod section. See the the readme file for the changes.
Of course my judgement is completely biased, but I am very happy with their performance (and the performance of the mod itself) so far.
Any feedback is welcome.
|

May 29th, 2001, 08:04 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Borg assimilation racial technology
Adding a URL tag to the mod would be useful for the lazy people around here 
Use:
[ url = my_web_address ] Click Me [/url]
__________________
Things you want:
|

May 29th, 2001, 08:17 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Borg assimilation racial technology
quote: Originally posted by suicide_junkie:
Adding a URL tag to the mod would be useful for the lazy people around here 
Use:
[ url = my_web_address ] Click Me [/url]
Uhm, I am sorry, but this is not very familiar to me, and you might land anywhere but on my mod, if I try! 
|

May 29th, 2001, 08:42 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Borg assimilation racial technology
Just go to your mod, copy the "location bar" text from your browser and paste it in to the url tag. You can always post, test, and edit until you get it right
You could even leave a link to your mod in your Sig.
__________________
Things you want:
|

May 31st, 2001, 01:36 AM
|
 |
Sergeant
|
|
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Borg assimilation racial technology
Now I'm just waiting for the Dev-Null mod with the TDM races and Q's uber-scary borg mod
Matryx
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -( HERE)-
|

June 1st, 2001, 09:03 PM
|
 |
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Borg assimilation racial technology
Someone mentioned adding armor regeneration ability to other componetns besides armor, doesn't this only work on armor? So you would have to make all components armor for this to work, if you only made a few comps armor then they would be hit first. Not a bad idea though.
Transwarp conduits: Warp point openers that can both open and close warps and cost no movement.
Boarding: Just create a component similar to the alligience subverted with shorter range.
Don't foget the neural combat interface. (gives ships in combat bonus of highest experience level.)
-just some ideas.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|