.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 31st, 2001, 01:36 AM
Matryx's Avatar

Matryx Matryx is offline
Sergeant
 
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
Matryx is on a distinguished road
Default Re: Borg assimilation racial technology

Now I'm just waiting for the Dev-Null mod with the TDM races and Q's uber-scary borg mod

Matryx
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -(HERE)-
Reply With Quote
  #2  
Old June 1st, 2001, 09:03 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Borg assimilation racial technology

Someone mentioned adding armor regeneration ability to other componetns besides armor, doesn't this only work on armor? So you would have to make all components armor for this to work, if you only made a few comps armor then they would be hit first. Not a bad idea though.

Transwarp conduits: Warp point openers that can both open and close warps and cost no movement.

Boarding: Just create a component similar to the alligience subverted with shorter range.

Don't foget the neural combat interface. (gives ships in combat bonus of highest experience level.)

-just some ideas.
Reply With Quote
  #3  
Old June 1st, 2001, 09:46 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Borg assimilation racial technology

quote:
Boarding: Just create a component similar to the alligience subverted with shorter range.

Aaaaah! How can people keep suggesting the alliegiance subverter as a borg boarding party???
You can't beam through shields! You can't just ignore SDDs and the valiant defenders!
I mean, sure the drones will wipe the floor with the defenders, but give them a chance!
Just use some Borgified Shield Depleters, and use an "organic regen" ability on the "Assimilation Drones" boarding parties! You can capture just as many ships as with the subverters, but the mechanics are much better.
Reply With Quote
  #4  
Old June 2nd, 2001, 02:40 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Borg assimilation racial technology

ZeroAdunn,
Check out my Borg variant! Most of the things you mentioned are in it....
(There is a Borg Technology Tree).
Reply With Quote
  #5  
Old June 2nd, 2001, 12:33 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Borg assimilation racial technology

I hope you don't mind a little advertisement for my assimilating Borg modification:
I play a test game in a medium sized galaxy, low starting tech level, no computer bonus but high computer player difficulty. 8 races with Borg, Gron, Krill, Sergetti, Toron, Romulan, Norak, Ukra-Tal. It is stardate 2416.5 and Borg are first with a score of 1.2M, second are Romulan with 400K! Even before triggering the mega evil empire, the Borg were at war with just everyone. Their fleets have ships of all races included, that the Borg assimilated.

[This message has been edited by Q (edited 02 June 2001).]
Reply With Quote
  #6  
Old June 3rd, 2001, 09:33 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Borg assimilation racial technology

Just downloaded you mod, haven't used it yet, but downloaded it, hope you don't mind if I make some suggestions:

1. I think it would better simulate the borg adaptive shielding to change the borg shielding to be 1) non-phased (Something about them having phased shields just bugs me) 2)produce say one hundred sheilds and regenerate 100 shields per tern at highest level (to represent adaptive shielding, would make a dreadnought tough as "nails" for lack of a more profane word)

2. Create a custom beam, something like "Borg Antiproton beam, make it armor and then give it the regenerative armor ability, do the same for a tractor beam and pulse weapon if you like.

3. Last but not least, make pie!!! Man I love pie.

------------------
Captain, I found your pants.
Reply With Quote
  #7  
Old June 3rd, 2001, 10:46 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Borg assimilation racial technology

Thank you ZeroAdunn for your comment.
1.) Ordinary shields would be soon useless when the enemy uses polaron beams, and many races do that. On the other hand 100 point of regeneration is awful much, too much IMO.
2.) I put the main defense of the Borg in the shields, so I don't think additional special armor will be necassary, and the combination of weapon and armor capabilities in the same component could produce very odd effects. Did you ever try this yourself?
3.) ??? (I may miss something, english is not my mother language).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.