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May 31st, 2001, 01:36 AM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: Borg assimilation racial technology
Now I'm just waiting for the Dev-Null mod with the TDM races and Q's uber-scary borg mod
Matryx
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The Unofficial Space Empires 4 Mod Utility V2.26
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June 1st, 2001, 09:03 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Borg assimilation racial technology
Someone mentioned adding armor regeneration ability to other componetns besides armor, doesn't this only work on armor? So you would have to make all components armor for this to work, if you only made a few comps armor then they would be hit first. Not a bad idea though.
Transwarp conduits: Warp point openers that can both open and close warps and cost no movement.
Boarding: Just create a component similar to the alligience subverted with shorter range.
Don't foget the neural combat interface. (gives ships in combat bonus of highest experience level.)
-just some ideas.
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June 1st, 2001, 09:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Borg assimilation racial technology
quote: Boarding: Just create a component similar to the alligience subverted with shorter range.
Aaaaah! How can people keep suggesting the alliegiance subverter as a borg boarding party???
You can't beam through shields! You can't just ignore SDDs and the valiant defenders!
I mean, sure the drones will wipe the floor with the defenders, but give them a chance!
Just use some Borgified Shield Depleters, and use an "organic regen" ability on the "Assimilation Drones" boarding parties! You can capture just as many ships as with the subverters, but the mechanics are much better.
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June 2nd, 2001, 02:40 AM
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Second Lieutenant
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Location: Australia
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Re: Borg assimilation racial technology
ZeroAdunn,
Check out my Borg variant! Most of the things you mentioned are in it....
(There is a Borg Technology Tree).
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June 2nd, 2001, 12:33 PM
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Colonel
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Join Date: Jan 2001
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Re: Borg assimilation racial technology
I hope you don't mind a little advertisement for my assimilating Borg modification:
I play a test game in a medium sized galaxy, low starting tech level, no computer bonus but high computer player difficulty. 8 races with Borg, Gron, Krill, Sergetti, Toron, Romulan, Norak, Ukra-Tal. It is stardate 2416.5 and Borg are first with a score of 1.2M, second are Romulan with 400K! Even before triggering the mega evil empire, the Borg were at war with just everyone. Their fleets have ships of all races included, that the Borg assimilated.
[This message has been edited by Q (edited 02 June 2001).]
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June 3rd, 2001, 09:33 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Borg assimilation racial technology
Just downloaded you mod, haven't used it yet, but downloaded it, hope you don't mind if I make some suggestions:
1. I think it would better simulate the borg adaptive shielding to change the borg shielding to be 1) non-phased (Something about them having phased shields just bugs me) 2)produce say one hundred sheilds and regenerate 100 shields per tern at highest level (to represent adaptive shielding, would make a dreadnought tough as "nails" for lack of a more profane word)
2. Create a custom beam, something like "Borg Antiproton beam, make it armor and then give it the regenerative armor ability, do the same for a tractor beam and pulse weapon if you like.
3. Last but not least, make pie!!! Man I love pie.
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Captain, I found your pants.
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June 3rd, 2001, 10:46 PM
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Colonel
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Join Date: Jan 2001
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Re: Borg assimilation racial technology
Thank you ZeroAdunn for your comment.
1.) Ordinary shields would be soon useless when the enemy uses polaron beams, and many races do that. On the other hand 100 point of regeneration is awful much, too much IMO.
2.) I put the main defense of the Borg in the shields, so I don't think additional special armor will be necassary, and the combination of weapon and armor capabilities in the same component could produce very odd effects. Did you ever try this yourself?
3.) ??? (I may miss something, english is not my mother language).
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