.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old June 17th, 2004, 04:55 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Hoburgs and Devils

Aye, normally when you see devils in an indy province it indicates one or more Soul Contracts. It could however have been set by the .map file, however.

If you're dealing with a mess of indy devils -- well, they're not going anywhere, and if it's a Soul Contract they'll gain one per turn. That's slow enough that with the right equipment you may be able to attrit them -- a lightning-immune air mage providing storms, wrathful skies, perhaps tossing some orb lightning or summons briefly then fleeing for instance. Storms will ground the devils (bring a staff, don't wait to cast this!), so they'll stick around the ground-pounders burning them up for longer and won't be able to insta-kill you.

More generally applicable, perhaps, is that (unless set by the map file...) these devils are units, not commanders. Kill all the leaders first with assassins or spells (and indies never have protective domes, and most types aren't astrally proficient) and the devils will rout instantly since indies won't have province-defense commanders to help.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.