|
|
|
 |

July 13th, 2004, 09:44 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: MP Game - Humans High Gems Low Magic
Quote:
Originally posted by Cainehill:
Say, Regen, with all the discussion on the thread about MANDATORY DRAIN 3 and all, how is it that you've got Last of the Tuatha for a theme???
@#$*#*#
Way to go Cohen! Another game that's screwed up because of your nutty rules.
|
Hmmm. Just curious, if you dislike Cohen's games so much, why in the world you are playing in them? 
|

July 14th, 2004, 02:48 AM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Humans High Gems Low Magic
Quote:
Originally posted by Stormbinder:
quote: Originally posted by Cainehill:
Say, Regen, with all the discussion on the thread about MANDATORY DRAIN 3 and all, how is it that you've got Last of the Tuatha for a theme???
@#$*#*#
Way to go Cohen! Another game that's screwed up because of your nutty rules.
|
Hmmm. Just curious, if you dislike Cohen's games so much, why in the world you are playing in them? Because he hogs the slots on mosehansen? I can _play_ some of his silly rule games, and avoid the others, but trust me - if he was hosting his own games, I'd never join a one.
And the problem is, that in addition to his always picking similar oddball rules, he makes it so complicated that people don't follow the rules.
Mandatory drain 3, for instance - with at least 1 nation that has a positive Magic scale, everyone else is @#$# handicapped research wise.
Anyways, Storm - I see you're continuing your obsession with Norfleet and me, eh?
__________________
Wormwood and wine, and the bitter taste of ashes.
|

July 14th, 2004, 11:20 AM
|
 |
First Lieutenant
|
|
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
|
|
Re: MP Game - Humans High Gems Low Magic
Quote:
Originally posted by Cainehill:
Because he hogs the slots on mosehansen?
|
This is an issue. How about limiting the number of games that one player can start? I realize you could cheat by registering multiple times, but hopefully the mere fact that this is obviously abusing Mose's server would put people off doing that.
EDIT: This would also encourage people to stop their defunct games, to free up their own slot(s).
[ July 14, 2004, 10:25: Message edited by: Zapmeister ]
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
|

July 14th, 2004, 12:09 PM
|
Captain
|
|
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Humans High Gems Low Magic
I doubt the game is screwed up by my rules, but only by ppl that doesn't read the rules or ignore them.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
|

July 15th, 2004, 12:10 AM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Humans High Gems Low Magic
Quote:
Originally posted by Cohen:
I doubt the game is screwed up by my rules, but only by ppl that doesn't read the rules or ignore them.
|
You make games with far too many rules, things that can't be enforced. Then, when people get confused, don't read, etc, the game is screwed up.
Your "house rules" games might be fine for a group of people gathering to start a game via IRC, where each knows, understands, and wants (or at least agrees to) the rules, but they suck for hosting on mosehansen, especially when you aren't willing to do the work to ensure that all players know and follow the @#$@# rules.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

July 16th, 2004, 05:48 PM
|
Corporal
|
|
Join Date: Mar 2004
Location: st. paul MN
Posts: 166
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Humans High Gems Low Magic
cohen i can't believe your dropping out. I don't know how multiple nations going after you, when your score graphs looked like they did, could be such a suprise.
|

July 16th, 2004, 06:12 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Humans High Gems Low Magic
Quote:
Originally posted by djtool:
cohen i can't believe your dropping out. I don't know how multiple nations going after you, when your score graphs looked like they did, could be such a suprise.
|
Typical Cohen. Two turns ago, he had more than twice as many provinces as anyone else. Still has more than twice as many forts. Still has almost twice as much gold income and more gem income than anyone else. Only Man (who cheated) and C'tis have better research.
But, typical Cohen - he overextended, expanding without consolidating his gains and without protecting them, and when people (naturally) take advantage of this and start grabbing his undefended provinces, he doesn't like it. (Won't change his style of play or strategy, but doesn't like the results.)
So it isn't any fun anymore, he's got sand in his underwear - time to quit. Meantime, he isn't enforcing the rules he made, ie, kicking Man to AI for using an invalid Theme / pretender for the game.
So - I guess that from now on, all Cohen's "house rules" are just guidelines - Manticores and VQs are close enough to "human / immobile" pretenders, for instance. 0 clams, 20 clams - close enough.
[ July 16, 2004, 17:15: Message edited by: Cainehill ]
__________________
Wormwood and wine, and the bitter taste of ashes.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|