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Old June 17th, 2004, 06:05 PM

spirokeat spirokeat is offline
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Default Re: Magic Items and Equiping ?

That gives me a helluva lot more food for thought not just on equiping my commanders but excerting more control over bodies of troops.

I lamented the lack of battfield control when I first got DOM2, but I understand that as a MP game its impractical to implement it. But as I play primarily in SP I'm always thirsting for control of the combats especially as the game has such fantastic combat based spells that I feel I never quite get control of. Perhaps a larger pool of scripted commands would be good, rather than just 5.

However I had not thought of using my commanders in combative rolls with troops on guard to extend the ammount of combat control I had. The ole hold and attack never quite seems satisfying when you have a massed rank of 50 archers raking your foes, you almost hate seeing your tropps start moving forward on turn 3.

All great stuff though, I think I will restart my current game and play with all this in mind.

How do people feel about the items that have a negative side, I kinda want to forge them but am never quite sure how hard the resultant combats might be when the guards of the underworld, Chalice Knights or horrors come calling on your guys to collect ? plus does that count as an assassination attempt and allow bodyguards to be present ? That might be a more comfortable safety net.

Spiro.
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