.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 18th, 2004, 04:08 AM
Zapmeister's Avatar

Zapmeister Zapmeister is offline
First Lieutenant
 
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
Zapmeister is on a distinguished road
Default Re: How would you patch this game?

Quote:
Originally posted by PvK:
As has been said before, though, popularity is not a particularly good measure of efficiency. It would be an interesting survey, but I'd trust explanatory arguments why something is good or bad, rather than what people say they use.
Sure, but we've all seen how discussions like that proceed. Agreement is hard to reach, and the discussion tends to descend into a subjective and abusive flamefest. Witness the Vampire Queen debate.

I think my approach would at least lead to a result that could be accepted by the playing community as a whole.

Also, I think any action taken as a result of the survey should usually be in the form of a cost adjustment, rather than any change to functionality, and should be at the complete discretion of the devs. In other words, the survey would simply be a tool to help the devs assess the balance issues.

Quote:

Even so, not everything should be balanced, both for thematic and sense-making reasons, and also because especially since the steps needed to achieve each thing are frequently complex and different for each nation, each pretender, each situation, and each play style.
PvK
I think if you're only tweaking costs, there's not much danger of destroying thematic elements. Furthermore, if the tweaks mean that elements get used where previously they were not, then the themes that those elements were supposed to promote will actually see the light of day. In other words, I think that balance promotes themes rather than the opposite.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
Reply With Quote
  #2  
Old June 18th, 2004, 04:57 AM

Yossar Yossar is offline
Sergeant
 
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
Yossar is on a distinguished road
Default Re: How would you patch this game?

Quote:
Originally posted by HotNifeThruButr:
I would also give the Infernal forces series - I know this applies to Frost Fiends, but I haven't looked into the others - more bang for the buck. Right now, summoning a single demon is more economical than a horde, and time shouldn't be the only thing saved in such an advanced spell.
A) An added cost of 1 or 2 blood slaves is easily worth worth being able to use one mage instead of seven or eight.

B) The number of demons you get from a level 9 blood summonings has a "+" after number of effects. Get a mage with one more skill in blood than required (shouldn't be an arduous task that late in the game) and *BAM* you're more economical than the low level spell.
Reply With Quote
  #3  
Old June 18th, 2004, 05:18 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: How would you patch this game?

Quote:
Originally posted by Zapmeister:
What I had in mind was a survey, in which each spell, troop, item and pretender was listed, and beside each one there are 6 responses to the question "How often do you make one of these"
The problem with that logic is that many elements would be "rarely" used, not because that there's anything WRONG with them, but because they're highly situational, and the situation that they'd be best suited for rarely comes up. Other items are rarely made because they're limited in number, or even singular: I rarely make a Sword of Injustice, for instance, not because I think it's a bad weapon, but because it's unique, and situational. It's not of much use to me if I lack unholy priests and undead, and even if I had them, I can make only one of these items. I also would "rarely" cast Burden of Time or Utterdark, not because these are bad spells, but because, once again, they are very situational AND expensive: You have to be both a dead nation(Ermor/CW) and sitting on a pile of a few hundred death gems to make casting these not a suicide move. And I have "never" cast Astral Corruption, not because it sucks, but because it's tailored for a situation I have yet to find myself in. The popularity of something is no measure of its value.
Reply With Quote
  #4  
Old June 18th, 2004, 06:01 AM
Zapmeister's Avatar

Zapmeister Zapmeister is offline
First Lieutenant
 
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
Zapmeister is on a distinguished road
Default Re: How would you patch this game?

Quote:
Originally posted by Norfleet:
The problem with that logic is that many elements would be "rarely" used, not because that there's anything WRONG with them, but because they're highly situational, and the situation that they'd be best suited for rarely comes up.
That's quite true, and a factor that would have to be taken into account by whoever (read: devs) that was trying to interpret the survey results.

This survey would not be a surgical instrument by any means, but it may be a guide that highlights areas of overuse or disuse.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
Reply With Quote
  #5  
Old June 18th, 2004, 06:28 AM

HotNifeThruButr HotNifeThruButr is offline
Sergeant
 
Join Date: Apr 2004
Location: In your mind
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
HotNifeThruButr is on a distinguished road
Default Re: How would you patch this game?

Well, I'm fairly sure you're safe, Zapmeister, Zen's wrath was probably directed at me.

Well Yossar, I suppose you'd be right. It's only bad if you casted with the bare minimum of skill. But how much skill do you need for it to match the economy of the level 3 spell?

I'm using these numbers, which are from memory:

1 frost fiend/6 slaves for the basic spell.

base of 6 frost fiends/50 slaves for force spell.

Every level above min gives 1 extra fiend
_________________________________________________
Each fiend costs (slaves/fiends) 8.33 slaves using force at 5 blood skill.

Each fiend costs 7.14 slaves using force at 6 skill.

Each fiend costs 6.25 slaves using force at 7 skill

Each fiend costs 5.55 slaves using force at 8

You start getting more economical at 8 skill, make of it what you will...
Reply With Quote
  #6  
Old June 18th, 2004, 08:36 AM
Esben Mose Hansen's Avatar

Esben Mose Hansen Esben Mose Hansen is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Esben Mose Hansen is on a distinguished road
Default Re: How would you patch this game?

Too bad we can't gather the statistics ingame. If we could, I would arrange a gameseries with auction-style prices: If a unit/pretender is used, the price goes up. Otherwise, the price falls slightly. That'd be a laugh!

The 2nd game would be all-free light infantry ;-)
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
Reply With Quote
  #7  
Old June 18th, 2004, 09:09 AM

Blitz Blitz is offline
Sergeant
 
Join Date: Apr 2004
Posts: 229
Thanks: 0
Thanked 1 Time in 1 Post
Blitz is on a distinguished road
Default Re: How would you patch this game?

Quote:
There's nothing wrong with GA Arco as an MP race. I've played them and was rather satisfied with the results. There are a few nagging issues of everything about them being capitol only, but they're far from unplayably bad.
Since we've basicly hijacked this thread, I'm going to start a new one on GA: Arco. Se yall there
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.