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June 18th, 2004, 08:48 PM
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Re: How would you patch this game?
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2) AI opponents should not be sending their pretender into the death match events. Also a better prize should be introduced for the death match event... most agree it's not worth sending a commander.
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How about this...
In addition to the weapon you win, the winner gets to pick ANY magical item from the construction 2 school. This might be a dwarven hammer or soul contract or something else nice that the player could not otherwise forge.
Each successive death match, the winner would be able to pick from the next highest construction school. The winner of the second tier might get a Skull Staff to get his death magic going.
The third round you could get a ring of wizardry, or maybe Jade Armor.
I think that might draw a bit of interest in the death matches, don't you think?
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June 18th, 2004, 09:16 PM
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Re: How would you patch this game?
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Originally posted by Blitz:
In addition to the weapon you win, the winner gets to pick ANY magical item from the construction 2 school. This might be a dwarven hammer or soul contract or something else nice that the player could not otherwise forge.
Each successive death match, the winner would be able to pick from the next highest construction school. The winner of the second tier might get a Skull Staff to get his death magic going.
The third round you could get a ring of wizardry, or maybe Jade Armor.
I think that might draw a bit of interest in the death matches, don't you think?
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Well ... On the one paw, that might be a bit overpowered of a reward, given that a person would pick the most awesome or hard to forge item in that bracket. And, it would also involve Illwinter writing a user interface for picking the item, and they don't like doing UI.
But on the other paw - a random item from that Construction level might be just what the doctor ordered (gin and tonic?).
Firstly, Illwinter wouldn't have to write an interface for picking the item. Secondly, it means that if you win, you get an additional item - it might be grand, it might be something you'd normally never forge, trade for, or otherwise want.
This would make the additional reward less overpowered compared to picking an item. And it would also cause players to try and find a use for an item they might not have otherwise ever tried.
And the possibility of getting a random magic item should be enough of an incentive to get people to enter and try to win.
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Wormwood and wine, and the bitter taste of ashes.
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June 18th, 2004, 09:36 PM
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Second Lieutenant
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Re: How would you patch this game?
I like the 'random item' idea, with one possible modification. If you can get Cursed/HorrorMarked/Cannot Be Removed Items, those items should go into the lab, not necessarily on the winner. If the item is placed on the winner, you should avoid all of the above items.
I would favor the first approach, and suggest to fix the Construction level at 4. This allows for some really good items without allowing the mind-shattering ones.
And a minor question. Is the Dwarven Hammer Const2 or Const4? I think it's listed in the MIQR as Const2, but I don't ever recall seeing it before Const 4.
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June 18th, 2004, 09:38 PM
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Re: How would you patch this game?
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Are we trying to encourage people to participate, or make participation even LESS attractive?
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I suggest giving the winner the benefits of restless Worshippers - in every province. Having the most powerful Warrior on your side is surely a sign of divine superiority, at least thats what the common folk will think
Edit
I would like to see mercenary leaders recruit new troops. I mean, what are they spending their money for?
[ June 18, 2004, 20:55: Message edited by: PrinzMegaherz ]
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June 18th, 2004, 09:59 PM
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National Security Advisor
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Re: How would you patch this game?
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Originally posted by Scott Hebert:
I like the 'random item' idea, with one possible modification. If you can get Cursed/HorrorMarked/Cannot Be Removed Items, those items should go into the lab, not necessarily on the winner. If the item is placed on the winner, you should avoid all of the above items.
I would favor the first approach, and suggest to fix the Construction level at 4. This allows for some really good items without allowing the mind-shattering ones.
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That sounds nice.
Quote:
And a minor question. Is the Dwarven Hammer Const2 or Const4? I think it's listed in the MIQR as Const2, but I don't ever recall seeing it before Const 4.
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Might be because Earth Boots are level 4... IIRC Dwarven Hammer is (and has been since Dom:PPP) Consrt. 2 item, with 3 Earth as requirements.
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June 19th, 2004, 01:25 AM
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Re: How would you patch this game?
[quote]Originally posted by PrinzMegaherz:
Quote:
I would like to see mercenary leaders recruit new troops. I mean, what are they spending their money for?
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Why, beer and wenches of course. I like the idea of picking an item from a construction level. What if it depends on how long into the game it is? Like, if there match is in turns 1-10, you pick from this level, if it's in 11-20, this level, if it's in 21-40, it's this level, and so on and so forth.
Edit: This thread is like an amoeba, it splits into many different threads... 
[ June 19, 2004, 00:28: Message edited by: HotNifeThruButr ]
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June 19th, 2004, 03:00 AM
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Re: How would you patch this game?
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Originally posted by HotNifeThruButr:
Well Yossar, I suppose you'd be right. It's only bad if you casted with the bare minimum of skill. But how much skill do you need for it to match the economy of the level 3 spell?
I'm using these numbers, which are from memory:
1 frost fiend/6 slaves for the basic spell.
base of 6 frost fiends/50 slaves for force spell.
Every level above min gives 1 extra fiend
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Each fiend costs (slaves/fiends) 8.33 slaves using force at 5 blood skill.
Each fiend costs 7.14 slaves using force at 6 skill.
Each fiend costs 6.25 slaves using force at 7 skill
Each fiend costs 5.55 slaves using force at 8
You start getting more economical at 8 skill, make of it what you will...
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When you use the actual numbers instead of the ones in your head, the Forces spells look a lot better.
Bind Frost Fiend - 1 Fiend / 6 slaves
Forces of Ice - 8+ / 50 slaves
At 5 blood skill it costs 6.25 slaves per fiend.
At 6 blood skill it costs 5.55 slaves per fiend.
You start getting more economical at 6 skill, make of it what you will...
Edit to add 6B2W isn't too hard to get. Say, A 2B2W Mictlan Rain priest with a blood thorn, brazen vessel, Armor of Souls, and Ring of Sorcery. 6B2F is even easier as Mictlan since the Sun King starts with 3BF2. Abysia can also easily get 6 or 7 blood and 2 in an elemental with the same equipment (possibly a ring of wizardry instead of sorcery) and a warlock with a random in the right area.
[ June 19, 2004, 02:11: Message edited by: Yossar ]
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