Re: Pretender Balance Mod
IMHO a lot of the Rainbow-Mage-Wisdom I read here comes from the days of DOM1.
But with the blesses and all those new sites, Lvl 4 is just too useful.
Lvl 2 on the other hand is quite common on national or even indie mages ..
And getting the human pretenders to Lvl 4 in multiple pathes is too costly, compared to the giants which don't pose to much of a problem at least with some path combinations.
(I found Fire or Water plus Earth plus Death @4 really devastating with blessable troops and mages, e.g. Vanheim, Last of Tuatha, T'ien C'hi)
But I don't think modifying the starting dom as Scott suggest does make much sense. At first, adjusting the point cost is simpler and makes for better fine-tuning.
Second, the problem is not with the base costs, but with the non-existant starting magic levels of the human-sized pretenders.
So give them all Fire, Water, Air, Earth @1 and do the math again ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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