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June 18th, 2004, 03:46 PM
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Lieutenant General
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Join Date: Mar 2004
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Re: Pretender Balance Mod
Quote:
Originally posted by Nagot Gick Fel:
Hrm. FYI a pretender with only 2's can get 5+ in every path through items only. And I'm not talking artifacts here, that's doable at Construction 6.
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Question is, who is going to forge those items for the 2222222 pretender? I have to do some downloading before I can look at the magiboost.xls file, but I don't your low rainbow can actually forge the items necessary to get close to all 5's.
And I don't see many human players being willing to forge the more powerful, hard to get, magic boosting items for an opponent.
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June 18th, 2004, 03:50 PM
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Major
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Re: Pretender Balance Mod
Quote:
Originally posted by Scott Hebert:
According to Zen, 4 paths at 3 would be the closest thing to 'normal' Raibows you get, and 4 is just as close to 1 as it is to 7.
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So in your view 1 path is just as 'rainbowish' as 7? I'm not Zen, but I'm pretty confident he would call those 4 paths a minimum to get the 'rainbow' label.
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140 Pearls (the price of the quoted equipment) gets you almost 6 Acashics.
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Pure theory. In practice a true rainbow with brains will use a Hammer to forge these rings. Ie, 90 pearls, about 3.5 ARs.
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Acashic, unlike the equipment, gives you an immediate and permanent gem income back.
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Sounds like you're assuming equipment is always forged out of purpose.
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It is true that I don't see the point of true Rainbows.
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Great, I've no problem with that, that's a perfectly valid point of view. The only thing I want to point out is the method you use to demonstrate it - ie, designing a decent pretender who capitalizes on his/her strengths, and then comparing him/her to an human mage who doesn't. It makes humans look worse than they are by several orders of magnitude. As if they needed that.
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*shrugs* Where is the benefit over, say, a Great Mother with (etc.)
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Maybe, but that's besides the point I'm discussing.
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June 18th, 2004, 03:55 PM
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General
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Re: Pretender Balance Mod
Quote:
Originally posted by Scott Hebert:
It is true that I don't see the point of true Rainbows. If you use them for site-searching, they're very slow, and might not even find sites that your other mages can use.
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They aren't slow at searching, a rainbow 2 mage gives you about 75%-80% of all magic sites in a province every other turn. Level 3 and four sites are very rare.
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*shrugs* Where is the benefit over, say, a Great Mother with 4N/4E/3S, who can cast Gift of Health after Construction 4, can cast Acashic naturally, and Forge before spending over 100 gems that would have been halved under the Forge?
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That pretender isn't usable in multiplayer, since even an astral 1 mage will be likely to kill her. You also can't count on forge staying up for more than a few turns at most.
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June 18th, 2004, 03:57 PM
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Sergeant
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Re: Pretender Balance Mod
Quote:
Question is, who is going to forge those items for the 2222222 pretender? I have to do some downloading before I can look at the magiboost.xls file, but I don't your low rainbow can actually forge the items necessary to get close to all 5's.
And I don't see many human players being willing to forge the more powerful, hard to get, magic boosting items for an opponent.
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Here goes...
Starshine Skullcap = S3
Crystal Coin = S4
Ring of Sorcery = S5 D3 N3 B3
Ring of Magery (lose the coin) = F3 A3 W3 E3 S5 D4 N4 B4
Staff of Elemental Mastery = F4 A4 W4 E4 S5 D4 N4 B4
Robe of the Archmagi = All paths 5, Astral 6
From there you can basicly boost yourself to cast any ritual in the game. Robe of the Magi probably isn't a great idea on a humanoid pretender, but it's there.
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June 18th, 2004, 04:06 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: Pretender Balance Mod
Quote:
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]Question is, who is going to forge those items for the 2222222 pretender? I have to do some downloading before I can look at the magiboost.xls file, but I don't your low rainbow can actually forge the items necessary to get close to all 5's.
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With 2S + 2E:
Forge a Starshine Skullcap. Go to 3S.
Forge a Crystal Coin. Go to 4S.
Forge a Ring of Sorcery. Go to 5S + 3 in all Sorcery paths.
Forge a Ring of Wizardry. Go to 3 in all Elemental paths, 4 in all Sorcery Paths, and stay at 5 Astral.
Forge a Staff of Elemental Mastery. Go to 4 in all Elemental paths.
That's a way to get to at _least_ 4 in all paths starting in 2 in all paths... of course, that's a VERY specific set of forges you have to make. From here, you can remove the Helm for a Fire Helm or Air Helm (go to 5 Air or Fire), Earth boots for 5 Earth, Robe of the Sea for 5 Water, Thistle Mace for 5 Nature, Skullface for 5 Death, and I'm not sure if you want to worry about Blood, but there are several options.
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Scott Hebert
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June 18th, 2004, 04:17 PM
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Second Lieutenant
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Re: Pretender Balance Mod
Quote:
Originally posted by Graeme Dice:
They aren't slow at searching, a rainbow 2 mage gives you about 75%-80% of all magic sites in a province every other turn. Level 3 and four sites are very rare.
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I'm aware of that. However, 'every other turn' is too slow. That's half the rate of expansion, and that's assuming you have a searcher for each army you have. Much easier is simply to stay in your capital and cast site-searching spells, which DO search at the rate of your expansion.
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That pretender isn't usable in multiplayer, since even an astral 1 mage will be likely to kill her. You also can't count on forge staying up for more than a few turns at most.
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That's if an Astral 1 mage is ever in combat with her. It's not like I'm planning to send that Pretender into combat. The only way I see it likely that you're attacking my Pretender with Astral Mages is if you're storming my capital, in which case I would think that I've already lost.
She's also no less survivable than a Human Rainbow that has 3 Astral. Or do you normally raise your Astral Magic on your Rainbows to the 6 range as well?
The Forge thing, though, I grant you. But that argument can be said for any Global. Also, the faster you get Forge up, the longer it _should_ Last, due to research constraints. Therefore, IF you want Forge up, you'd be better off with a Pretender with 4E instead of a Rainbow-2, IMO.
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Scott Hebert
Gaming Aficionado
Modding Beginner
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June 18th, 2004, 04:49 PM
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Major
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Re: Pretender Balance Mod
Quote:
Originally posted by Scott Hebert:
She's also no less survivable than a Human Rainbow that has 3 Astral. Or do you normally raise your Astral Magic on your Rainbows to the 6 range as well?
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No need to, you just have script your rainbow for (Returnning) since he's not supposed to see battles. The only path I'd be tempted to raise above 3 is earth, to get WR immunity without having to rely on a Robe of Shadows.
In my experience, it's much harder to kill a mage who knows how to protect himself and doesn't want to fight, than a Great Mother.
[ June 18, 2004, 15:50: Message edited by: Nagot Gick Fel ]
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