Re: Armor Thoughts
Or, you could use the 320 regeneration you get before they reload to totally ignore the WMG.
I would suggest you take 2 regenerators and the stealth armor (not scattering).
You then regenerate 160 hitpoints and have a 15% bonus, with 10 space left over.
People always seem to vastly underestimate the value of shield regenerators.
If you can survive longer than 6 turns after being hit the first time, regenerators get you more hitpoints than additional shield generators!
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