Reviving this thread (cost 5 death gems) to ask a related question about Arcane Masonry.
On turn 1, a castle's walls are breached. On turn 2, the defenders cast Arcane Masonry, while the attackers try to storm the castle. Does Arcane Masonry prevent the attack, or does it fail to work, or does it depend on something else (siege values of the armies?)
Also, in searching the forums, I found a
Thread which implies that it doesn't work at all, or might even be counterproductive. Anyone know for sure if this is/was a problem or has been fixed?