
June 25th, 2004, 06:37 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Castle walls?
Quote:
Originally posted by HotNifeThruButr:
PvK, some "forts" may just be watchtowers or mausoleums. But I guess it works, it's just that darned message that says "The fort is being repaired faster than our men can breach it" or something to that effect.
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Yes, the description is worded in a way that is easy to take literally, which ends up not making sense in all cases. It's just not meant to be taken literally in all cases. It could say something like "the enemy have fortified the mausoleum, and our attempts to break in and force a battle have been repeatedly thwarted by the defenders" or or something, but that would be a bunch of work to no effect. I just use my imagination, if necessary.
I have yet to see anyone do a satisfying detailed tactical treatment of seige warfare in a computer game. Even games that focus on castles and seiges get all sorts of things terribly wrong, from the point of view of someone who knows the subject and is being critical. Here it's really not the focus, and I don't mind the abstraction. I'm glad that it actually seems to be a very appropriate abstraction which has some interesting elements and tricks, and has pretty realistic net results (forts can be either easy or hard to take, and storming a good well-defended castle can be extremely deadly, but units that need to eat can be starved out, etc.).
PvK
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