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  #1  
Old June 19th, 2004, 09:58 PM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: AAR: Time of the Ice Giants

It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
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Old June 20th, 2004, 01:32 AM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Quote:
Originally posted by HotNifeThruButr:
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
I don't see myself recruiting too many of the Woodsmen. Maybe a few here and there for flavor, but not as a base unit. They are not very cost effective.
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Old June 20th, 2004, 02:00 AM

ioticus ioticus is offline
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Default Re: AAR: Time of the Ice Giants

Quote:
Originally posted by sachmo:
quote:
Originally posted by HotNifeThruButr:
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
I don't see myself recruiting too many of the Woodsmen. Maybe a few here and there for flavor, but not as a base unit. They are not very cost effective.
I always buy them in huge amounts. Maybe that's why I lose so much?
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Old June 20th, 2004, 02:03 AM

Norfleet Norfleet is offline
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Default Re: AAR: Time of the Ice Giants

Woodsmen can be good units with the right choice of blessing, but the primary obstacle to playing them as a bless strategy is that they are capitol-only. As such, your ability to deploy them in appreciable quantity can be somewhat hampered. Fortunately, at least their resource cost is relatively low.
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  #5  
Old June 20th, 2004, 02:27 AM
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Graeme Dice Graeme Dice is offline
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Default Re: AAR: Time of the Ice Giants

Quote:
Originally posted by HotNifeThruButr:
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
What's not to like about serpent dancers? They are cheap, come equipped with a magical poisoning weapon, are poison immune, and have very high defense. C'Tis has plenty of fodder to catch arrows, and can afford blessings fairly easily if it wants them. Woodsman are also great with many different blessings. Fire-9 gives them incredible offensive punch. Water-9 makes them much harder to hit, which is very important for giants. Nature nine gives them both 4 regeneration and berserk +4. In fact, with a nature 9 blessing, the woodsmen can be very tough opponents. They also have the advantage that they are cheaper in the long run than the other giant units thanks to the fact that they are sacred.
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Old June 20th, 2004, 03:07 AM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Hmmmm...maybe I'll try a nice unit of woodsmen, and see how they hold up! Water 9, Earth 4. Should be an interesting combination!
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Old June 21st, 2004, 03:19 AM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Turn 5
Late Summer, Year 1


Word had spread throughout the villages of the Forest of Gun of the power and magnificence of Rhyvinter. More and more villagers began to appear in at the daily devotions to his glory. When the late summer tax was collected, every man brought a little extra for the cause, and resulted in one hundred extra gold being collected. The gold would go a long way to helping the armies of Jotunheim spread their might throughout the land…

Treasury: 443
Income: 260 (+64)
Provinces: 5

Rhyvinter completed research in the field of Evocation. This would allow him to cast Slime and Cold Bolt in combat.
Research continued in Enchantment and was started in Conjuration.

At Temigila, Godzilla Blitz and his small force crushed a mixed force of heavy infantry and militia backed by a handful of archers. They suffered no casualties.

The Farseer Mountains also saw a battle, also. Visbur and Farbaute attacked a small force of about one hundred light infantry and archers on a field before the main pass into the mountains. The blessings of Rhyvinter granted extraordinary speed to the sacred units, and they quickly flanked the light infantry, slaughtering the archers wholesale. When the main force of giants charged the infantries line, the humans found themselves surrounded. They fought bravely, but the outcome was never in doubt. The Farseer Mountains were now under the dominion of the Jotun.

Both new provinces reduced taxes to 20% to quell the unrest there.
The new Jotun scout Horvan was sent north to scout the unknown lands in that direction.

Godzilla Blitz the Jarl was ordered to attack the province of Arn, north of Jotunheim.

Visbur and Farbaute were also to attack north, into the Forest of Gila. It was said to be a land of death, but it was also said that fate would smile on those who survived there.

50 gold was spent to entice Dagan, the mercenary sage, to join the Jotun cause.

A Gygja was recruited in Jotunheim, as was a Woodsman and two Spearmen. A human scout was recruited in Temigila.

In Temigila, Forest of Gun, and Worshin, the air began to turn colder. The dominion of the Jotun pretender god was spreading.
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