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  #1  
Old June 21st, 2004, 01:17 AM

quantum_mechani quantum_mechani is offline
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Default Re: New Barbarian Kings mod

Quote:
Originally posted by Blitz:
quote:
Barbarian Kings has the distinction of being likely the very worst theme.
My first instinct is to point out Mictan, but you may be right on this one.
Mictlan may not have the best troops, but it is a top notch summons nation. Forced +2 turmoil on the other hand, reduces income by around 50%, and Barbarian Kings has nothing at the moment to remotely make up for it.
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Old June 21st, 2004, 01:34 AM
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Arryn Arryn is offline
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Default Re: New Barbarian Kings mod

Quote:
Originally posted by quantum_mechani:
you can download it here (thanks to Zen for the hosting).
Zen's hosting is temporary. Per Zen's request, I have permanently hosted the file at my site. The direct link is here.
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  #3  
Old June 21st, 2004, 01:48 AM

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Default Re: New Barbarian Kings mod

Quote:
Originally posted by Blitz:
My first instinct is to point out Mictan, but you may be right on this one.
Don't diss Mictlan. Mictlan owns you. They're one of my favorite nations.
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  #4  
Old June 21st, 2004, 02:08 AM

quantum_mechani quantum_mechani is offline
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Default Re: New Barbarian Kings mod

Quote:
Originally posted by Arryn:
quote:
Originally posted by quantum_mechani:
you can download it here (thanks to Zen for the hosting).
Zen's hosting is temporary. Per Zen's request, I have permanently hosted the file at my site. The direct link is here.
Thank you.
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  #5  
Old June 21st, 2004, 02:19 AM
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Default Re: New Barbarian Kings mod

Quote:
Originally posted by quantum_mechani:
quote:
Originally posted by Arryn:
I have permanently hosted the file at my site. The direct link is here.
Thank you.
You're quite welcome.
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  #6  
Old June 21st, 2004, 04:13 PM
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tinkthank tinkthank is offline
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Default Re: New Barbarian Kings mod

Would you be interested in my humble feedback?

Firstly, thanks for this mod. I like it! Too long have I had Barbarian Kings resting in peace.

The idea of the pillage bonus is perfect. Excellent!
I am not feeling so hot with the fear levels as they currently are, however. The Khan is now exactly as fearsome as an Abomination. I would tone his fear down to fear+1, and I would have the Barbs have Lesser Fear, not Fear +0.

Would you mind a tiny suggestion (which of course you could dismiss as idiotic)?
It could include:
- increasing their precision by 1 (they are excellent riders and at home upon their mounts, thus being able to shoot almost as well as foot-bowmen)
- perhaps adding lesser berserker ability to the Khan and/or the heavier horsemen (although they are at home on their horses and are thus excellent bowmen as well, they have evil tempers)
- Making Ceremony Masters stealthy +0 -- I think they deserve this, it could fit, and would give the Barbarians a slight amount of flexibility
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Old June 22nd, 2004, 02:29 AM

quantum_mechani quantum_mechani is offline
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Default Re: New Barbarian Kings mod

Quote:
Originally posted by tinkthank:
Would you be interested in my humble feedback?

Firstly, thanks for this mod. I like it! Too long have I had Barbarian Kings resting in peace.

The idea of the pillage bonus is perfect. Excellent!
I am not feeling so hot with the fear levels as they currently are, however. The Khan is now exactly as fearsome as an Abomination. I would tone his fear down to fear+1, and I would have the Barbs have Lesser Fear, not Fear +0.

Would you mind a tiny suggestion (which of course you could dismiss as idiotic)?
It could include:
- increasing their precision by 1 (they are excellent riders and at home upon their mounts, thus being able to shoot almost as well as foot-bowmen)
- perhaps adding lesser berserker ability to the Khan and/or the heavier horsemen (although they are at home on their horses and are thus excellent bowmen as well, they have evil tempers)
- Making Ceremony Masters stealthy +0 -- I think they deserve this, it could fit, and would give the Barbarians a slight amount of flexibility
Thanks, this is exactly the kind of feedback I was looking for.

You’re right about the cause fear being too much for thematic reasons, I think -1 for the horsemen and +1 for the khan is more appropriate. To make up for this I was thinking of raising the attack, morale and magic resistance slightly. The increased precision also seems like a good idea, it would be nice if they inflicted more damage before their charge.

I like the idea of a stealthy mage, but I can’t think of a good thematic reason for one.

As for berserk, I'm not sure if that would be a good thing. You don't wand a handfull of beserk horsemen faceing off with a superior force, I also dont want to make them too similar to the independant barbarians.
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