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June 21st, 2004, 01:20 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Should improving Arcoscephale Golden Era be a priority?
The wind riders need a price tweak, other than that, it's fine.
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June 21st, 2004, 01:21 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Should improving Arcoscephale Golden Era be a priority?
lol what about the resource cost of their fairly uninspiring hvy infantry, the myrmidons? 35 resources for an enforced sloth theme...
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June 21st, 2004, 01:42 AM
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Major General
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Join Date: Jan 2004
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Re: Should improving Arcoscephale Golden Era be a priority?
GE is fine. You want to see some seriously underwhelming themes, take a look at BK Tien Chi, NE Pan, or Raptor Caelum. GE Arco is far from bottom of the heap. Hell, Tien Chi, period, seems kinda underwhelming. When was the Last time you saw them in a game, and how well did they do? 
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June 21st, 2004, 01:59 AM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: Should improving Arcoscephale Golden Era be a priority?
I have to concur with Norfleet in his assessment that there are far more critical areas than GE Arco to work on. Raptor Caelum in _particular_ suffers horribly in respect to the main theme. (I
've never tried to play BK Tien Chi.)
In regard to Tien Chi, I have made the observation that it does seem to be a nation that the AI is able to play well. If this is the case (and not simply my own poor play skill vis-a-vis TC), it might do well to study Tien Chi to try to figure out why the computer does relatively well playing it.
For the sake of completeness for the survey, though, I noted that question #2 seems to have no real positive answer. You ask, 'Should GE be a priority?", and the _most_ positive answer is 'if the designers have time'. I think that a simple 'yes' answer should be added to the poll.
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Scott Hebert
Gaming Aficionado
Modding Beginner
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June 21st, 2004, 02:38 AM
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Re: Should improving Arcoscephale Golden Era be a priority?
All it takes is one spell to make TC totally ineffective in their area of speciality. Magic Duel. Take that and you can take out high gold mages by the dozen with a 50% of success with sages/vaetti and any other number of 1 astral mages. Witch Hunters, Pythium, Rlyeh and any other number of nations can neutralize them fairly easily.
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June 21st, 2004, 02:59 AM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: Should improving Arcoscephale Golden Era be a priority?
Quote:
Originally posted by Zen:
All it takes is one spell to make TC totally ineffective in their area of speciality. Magic Duel. Take that and you can take out high gold mages by the dozen with a 50% of success with sages/vaetti and any other number of 1 astral mages. Witch Hunters, Pythium, Rlyeh and any other number of nations can neutralize them fairly easily.
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Since this is not a problem endemic to TC, but rather to Magic Duel, that suggests an imbalance issue with the Duel, not TC. That is to say, TC may be unbalanced, but it is Magic Duel that unbalances it. Therefore, any change should be made to Magic Duel, since this is not the only place where Magic Duel is warping the game (Pretender selection comes to mind).
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Scott Hebert
Gaming Aficionado
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June 21st, 2004, 03:18 AM
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Sergeant
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Join Date: Apr 2004
Posts: 229
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Re: Should improving Arcoscephale Golden Era be a priority?
My problem with TC is that the Celestial master, while versitile, lacks focus. I don't play TC much, but as I recall they only get level 2 water, is that right? I guess they scream for power of the spheres, but for my money I'll take a more focused mage any day. That's just personal taste though, and not really a weakness of the theme... just a big reason why I don't play it.
Master of the way on the other hand, is awesome. Too bad celestial masters weren't more like Theurgs or other more focused power mages.
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