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  #1  
Old May 27th, 2001, 02:13 PM

jc173 jc173 is offline
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Default Re: AI Findings.....

I noticed that also. I tried giving the AI cruiser sized carriers to help stiffen up their fleets, but they never loaded anything onboard either. I think it has something to do with the ship needing to be defined as a carrier in the design file so that the proper invidual minister will take control of it. I hadn't tried modding a carrier to carry weapons, but I may. What about making hybrid hulls that have a lower required percentage of launch bays, do you think that would help?
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  #2  
Old May 28th, 2001, 02:06 AM

God Emperor God Emperor is offline
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Default Re: AI Findings.....

Deathstalker,
Thanks for those observations. Thought I had noticed the Emergency Supply problem before myself but wasnt sure - deleted the pods from my races anyway though and just stuck with Solar Collectors which they are happy to use...
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Old May 28th, 2001, 02:51 AM

God Emperor God Emperor is offline
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Default Re: AI Findings.....

Also,
I noticed at low bonus that most mod pack races (and mine) are generally having resources going to waste (although their maintenance does occaisionally exceed production thereby auto triggering mining, organics, and refining colonies).
The corrollary to this is that the AI races will not receive a lot of additional assistance from having medium or high bonus in terms of resources (in terms of the additional research points of course they will though).
Therefore, if players want to play at medium or high bonus, they should adjust the Planet per One Item number for the Last Attack Ship entry for each of the AI_States in the Construction_Vehicles files.
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Old May 28th, 2001, 05:13 AM

jc173 jc173 is offline
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Default Re: AI Findings.....

Ah adjust the value up or down?
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