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Old May 27th, 2001, 10:57 PM

Phier Phier is offline
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Default Re: AI Races Expand Too Slowly.

I play large clusters with low bonus on hard with the tmd mod and other then the neutrals, the AI expands like a mother f...er. Dozens of colony ships and more planets then you can shake a stick at. Also they seem to have good facilities on them. Where the computer does fall down is research and population. While I'll shuttle my populations the computer just lets them build it seems or mostly which means they will have a lot of 34m colonies. Right now I have about 157B empire in population and #2 who controlls more planets has about 30B I think. The other thing I"m sure the computer doesn't do is use diff population types for diff atmospheres. If I capture an O2 colony and my guys are hydrogen I'll empty the pop off my O2 planets and replace with the O2pop for obvious reasons.

Research - about 2/3rds of my early planets are research, I'm always head of the computer here.

Other things, I've yet to see the computer try to capture one of my planets, its always glassing.

- Why would one turn after I take over an enemy home world they would be jubilent? I just destroyed 1/3rd of their population, bombed them from space, and they are acting like I'm their favorite uncle.

- Speaking of bombing from space, whats the point of planet bombs (not destroyers but normal damage types), I've never seen a use for them to date. In Moo1-2 they had a nice use cause beam weapons were like 1/3rd damage.

- Satalites are useless. Just thought I'd say that too.

- There should be some 'super massive' beam weapons you can put on planets to increase standard range or something, right now planet defenses seem like so much fluff after you get point defense and nullify all seekers.

- Now this REALLY annoys me. If you are moving from A-C and in system B you see an enemy ship your ship stops moving. I can understand why you might want that but there is NO warning, nothing to let you know it happened. Its been more then once I see a colony ship or fleet held up at a wp thats been sitting there for god knows how long because it saw a colony ship 3 turns ago on the other side of the system.

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