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  #1  
Old June 29th, 2004, 07:39 PM
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Tuna-Fish Tuna-Fish is offline
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Default Re: OT: Crusader Kings

The only problem with the 750 years of play is that anyone can do a world conquest in Ck in ~300 years with the help of your friendly neighbourhood mongols.

Anyway, CK is a very good game. Unlike other paradox games, where there usually isn't a set goal, but you simply try to amass VP's without any clear purpose, CK has a very good "goal". Like, "could duchy of flanders make it against mongols if i never claim a king title but just all the duchies and conties of lowlands?"

Also, it's quite remarkable as a paradox game in that it's only Version 1.03b and I think the game is actually complete, stable and gives you a good challenge.
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  #2  
Old July 4th, 2004, 02:43 PM
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Default Re: OT: Crusader Kings

Quote:
Originally posted by Tuna-Fish:
The only problem with the 750 years of play is that anyone can do a world conquest in Ck in ~300 years with the help of your friendly neighbourhood mongols.

Anyway, CK is a very good game. Unlike other paradox games, where there usually isn't a set goal, but you simply try to amass VP's without any clear purpose, CK has a very good "goal". Like, "could duchy of flanders make it against mongols if i never claim a king title but just all the duchies and conties of lowlands?"

Also, it's quite remarkable as a paradox game in that it's only Version 1.03b and I think the game is actually complete, stable and gives you a good challenge.
in hoi the goal is to win world war 2
in general in all paradox games the ultimative goal is a WC
@ cpbeller
vicky is a very nice game but unlike eu2 / hoi the main focus is on improving your economy
it plays quite different from these 2 but is ihmo the best of the 3 .
but it is microhell and one thing is annoying :
revolt risk(RR) is checked daily so when you conquer e.g. china you will have in whole china a RR of 2-10% and this Lasts for i think 10 years . so you will have each day 10-20 revolutions
10k killed rebells mean depending on difficulty settings something like 5-20k killed population .
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  #3  
Old July 4th, 2004, 11:45 PM

Norfleet Norfleet is offline
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Default Re: OT: Crusader Kings

Quote:
Originally posted by Boron:
10k killed rebells mean depending on difficulty settings something like 5-20k killed population .
Meh. This is freakin' CHINA we're talking about. 5-20K is an insignificant drop in the bucket. More people than that die of natural causes every day.
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  #4  
Old July 5th, 2004, 10:22 AM
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Default Re: OT: Crusader Kings

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Boron:
10k killed rebells mean depending on difficulty settings something like 5-20k killed population .
Meh. This is freakin' CHINA we're talking about. 5-20K is an insignificant drop in the bucket. More people than that die of natural causes every day.
you don't know the game do you ?
and this was only for 1 typical revolution . they are very common so in order to repacify china you kill at least about 50-100 million of chinese most likely in the 10 years you need .
50-100 from ~300 million cause it is the china from 1830-1920 .
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Old July 5th, 2004, 10:39 AM

Norfleet Norfleet is offline
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Default Re: OT: Crusader Kings

Quote:
Originally posted by Boron:
you don't know the game do you ?
and this was only for 1 typical revolution.
Haven't played it. 5-20K people killed over one revolt is a reasonable number, though.

Quote:
they are very common so in order to repacify china you kill at least about 50-100 million of chinese most likely in the 10 years you need.
50-100 *million* people in 10 years? What the hell are you using on them, NBC weapons? Obviously this game of yours is a little warped in the realism department. These kind of numbers sound less like pacification of a revolt and more like systematic genocide on a scale that would not really fit with the timeframe you say this game is in.

Quote:
~300 million cause it is the china from 1830-1920 .
That's still a lot of Chinese, even if it's not modern billion-plus.
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  #6  
Old July 5th, 2004, 10:58 AM
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Default Re: OT: Crusader Kings

Quote:
Originally posted by Norfleet:
quote:
they are very common so in order to repacify china you kill at least about 50-100 million of chinese most likely in the 10 years you need.
50-100 *million* people in 10 years? What the hell are you using on them, NBC weapons? Obviously this game of yours is a little warped in the realism department. These kind of numbers sound less like pacification of a revolt and more like systematic genocide on a scale that would not really fit with the timeframe you say this game is in.

it really fits in the timeframe .
because in real history china was never conquered by the colonial powers.
but plans to divide it between mainly russia / britain / france existed .

the main focus of the game is to industrialize your nation + reach the historic goals like unification of germany with prussia or creating the british empire .
this is already quite difficult but if you get expierienced you can set yourself the goal of WC ( = world conquest ) .
especially as russia / great britain it is very possible
but the result is that you kill about 1/3 - 1/2 of the foreign population of the whole world in that attempt because for the first 10 years they are under your reign there is something called nationality which keeps them revolting very often .

you don't know eu / eu 2 too right ?
the revolt risk ( monthly or here daily ) is a common feature of paradox games . but in eu it was only monthly and didn't kill population .

now in victoria it does and with daily revolutions it was a bit overdone ihmo. because i wanted to proofe that i gave the china example .

but expect for the too heavy revolutions it plays very realistic .
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  #7  
Old July 5th, 2004, 11:56 PM
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Stormbinder Stormbinder is offline
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Default Re: OT: Crusader Kings

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Boron:
you don't know the game do you ?
and this was only for 1 typical revolution.
Haven't played it. 5-20K people killed over one revolt is a reasonable number, though.

Quote:
they are very common so in order to repacify china you kill at least about 50-100 million of chinese most likely in the 10 years you need.
50-100 *million* people in 10 years? What the hell are you using on them, NBC weapons? Obviously this game of yours is a little warped in the realism department. These kind of numbers sound less like pacification of a revolt and more like systematic genocide on a scale that would not really fit with the timeframe you say this game is in.

Quote:
~300 million cause it is the china from 1830-1920 .
That's still a lot of Chinese, even if it's not modern billion-plus.

LOL. Typical Norfleet. Arguing about the game he have no clue about whatsoever.


EU1/2 are not perfect by any means, and I could write an article on the areas where it could use some imporvement, even after dozens of pathes and beta-pathces, although they did improve the game a lot. Nevertheless EU games are by far the best and most realisitc historical simulators made in the history of computer games, period. If you are history buff - you'll love this game. If you are not - beware, you may easely become one if you'll stick with it long enough.

And this is not a joke btw, I've read countless stories on EU Boards when I was actively participating in the gamers community there, from the people who were not particulary interested in the europwean history, but have eventually gained history as thier strong hobby, as the result of playing this game. Also general maturity level of the gamers community there was higher than in any game I have ever played in my life, inculding Dom2, and trust me - I've played a lot. Personally I attribute it to the fact that you'll not find a lot of "CoWl DuDeZ" or lame exploiters, with the active interest of XV-XIX centuries european history.
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