.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 30th, 2004, 10:44 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Yet another Clamhoarding, Castling Discussion

Quote:
Originally posted by Zen:
quote:
Originally posted by Boron:
-a sphinx may not teleport anymore
Norfleet had absolutely nothing to do with this. Even those who started playing Dom2 at when it was released did not appropriately know the pain of the Teleporting Sphinx and it's instant destruction and it, much more than the Vampire Queen ever would be, was more of an issue.
my posting was not accusing norfleet but mainly sharing his points
i just thought that teleporting at least costs gems and you have to build a lab in the province to which you teleported in order to teleport again right ?
so i perhaps noobishly thought at least you have to pay for your movement and can only move every 2 turns with a sphinx + have to research 3 levels in traumaturgy for teleport .

may a sphinx move by one of the other spells then ? like astral travel ? or the unique artifact which lets you teleport once / turn as special ability ?
Reply With Quote
  #2  
Old June 30th, 2004, 10:52 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Yet another Clamhoarding, Castling Discussion

Quote:
Originally posted by Boron:
so i perhaps noobishly thought at least you have to pay for your movement and can only move every 2 turns with a sphinx + have to research 3 levels in traumaturgy for teleport .
Sure you have to pay for the gems, but that also gives you a thousand hitpoint piece of stone with a protection of 30 that virtually no early game army can defeat before they are forced to autorout.
Reply With Quote
  #3  
Old June 30th, 2004, 11:11 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Yet another Clamhoarding, Castling Discussion

Quote:
Originally posted by Graeme Dice:
Sure you have to pay for the gems, but that also gives you a thousand hitpoint piece of stone with a protection of 30 that virtually no early game army can defeat before they are forced to autorout.
I see the entire "autorout" problem as the fundamental issue at hand: Battles should be fought to the death! Or at least until nobody is actually fighting anymore, for, say, 3 rounds.
Reply With Quote
  #4  
Old June 30th, 2004, 11:17 PM

Guest
 
Posts: n/a
Default Re: Yet another Clamhoarding, Castling Discussion

Quote:
Originally posted by Boron:
i just thought that teleporting at least costs gems and you have to build a lab in the province to which you teleported in order to teleport again right ?
so i perhaps noobishly thought at least you have to pay for your movement and can only move every 2 turns with a sphinx + have to research 3 levels in traumaturgy for teleport .
Just imagine, for example. Someone on turn 7 being able to drop their 500hp (usually down to 300 or so in enemy dominion) Sphinx on your capital. With 30 Prot, and a good amount of Astral (needed to even protect from Magic Duel) casting Mind Burn then Soul Slay.

Now while it was possible to defeat, and had it's weaknesses (not many) it was a huge limitation to the choices of pretender designs that could deal with the Telesphinx. Thus, it was changed to being very hard to play. Though not permanantly, remember paitence is a Virtue.

[ June 30, 2004, 22:19: Message edited by: Zen ]
Reply With Quote
  #5  
Old June 30th, 2004, 11:22 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Yet another Clamhoarding, Castling Discussion

Quote:
Originally posted by Zen:
Now while it was possible to defeat, and had it's weaknesses (not many) it was a huge limitation to the choices of pretender designs that could deal with the Telesphinx. Thus, it was changed to being very hard to play.
I recall that you yourself admitted that the Sphinx is now useless, as he is completely immobile by any means, even the higher-level teleportations like Astral Travel, which wouldn't be quite the same threat for a turn-7 teledrop. As he still remains a hefty 60 points, while offering nothing that an Oracle or Sacred Statue cannot, magically or dominionly, and being unable to actually GO anywhere, rendering bringing his physical power to bear impossible, he is useless at 60 points. If he were zero points, he'd be a viable alternative to an Oracle: While totally immobile, he'd be tough and cost no more than the oracle does.

Quote:
Though not permanantly, remember paitence is a Virtue.
Patience is a VQ. Virtues aren't immune to BoT so can't afford to wait forever.
Reply With Quote
  #6  
Old June 30th, 2004, 11:43 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Yet another Clamhoarding, Castling Discussion

Quote:
Originally posted by Zen:
quote:
Originally posted by Boron:
i just thought that teleporting at least costs gems and you have to build a lab in the province to which you teleported in order to teleport again right ?
so i perhaps noobishly thought at least you have to pay for your movement and can only move every 2 turns with a sphinx + have to research 3 levels in traumaturgy for teleport .
Just imagine, for example. Someone on turn 7 being able to drop their 500hp (usually down to 300 or so in enemy dominion) Sphinx on your capital. With 30 Prot, and a good amount of Astral (needed to even protect from Magic Duel) casting Mind Burn then Soul Slay.

Now while it was possible to defeat, and had it's weaknesses (not many) it was a huge limitation to the choices of pretender designs that could deal with the Telesphinx. Thus, it was changed to being very hard to play. Though not permanantly, remember paitence is a Virtue.

ok this is really brutal i agree
almost no nation has a chance to defeat a telesphinx at turn 7 .
but on the other hand now it is completely useless because it can use no other travel spell too as norfleet said . so less variety in pretender selection .
would it perhaps have been possible to either :
-increase the teleportation gem costs ONLY for the sphinx casting it ?
-forbid teleportation in the enemy capital with the sphinx ?
Reply With Quote
  #7  
Old July 1st, 2004, 12:37 AM

Guest
 
Posts: n/a
Default Re: Yet another Clamhoarding, Castling Discussion

Quote:
Originally posted by Boron:
ok this is really brutal i agree
almost no nation has a chance to defeat a telesphinx at turn 7 .
but on the other hand now it is completely useless because it can use no other travel spell too as norfleet said . so less variety in pretender selection .
would it perhaps have been possible to either :
-increase the teleportation gem costs ONLY for the sphinx casting it ?
-forbid teleportation in the enemy capital with the sphinx ?
There are some ideas around. And yes, I will admit the Sphinx as it is right now, is probably my Last choice of pretenders. However, as I said paitence is a virtue. I would rather have it in it's current state than where it was in the interim where something is done to it to be 'fixed'.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.