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  #1  
Old July 2nd, 2004, 11:34 AM
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Default Re: Kinda quirky game idea

Quote:
Originally posted by nakomus:
Assuming that dom2 doesn’t check for something like this it should be possible to make a province with no neighbor connections and start the observer nation there.

Dominion cant spread without neighbors, can it? That way the observer would not be dominion killed and his dominion would not interfere with the other players either.

The scout units would need to be capable of teleporting if you want to be able to replace anyone who was captured.
That is a great idea.
The scouts would need innate teleportation ability, since once they teleport out they cant move (since no access to a lab); or you would just need to start that nation with LOTS of scouts.
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  #2  
Old July 6th, 2004, 07:47 PM

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Default Re: Kinda quirky game idea

Starting to sound a bit more plausible now. If the neutral nation is going to have no neighbors that means theres going to have to be some map editing done too. I've never done any map editing but im pretty sure i can puzzle out how to change a province to zero neighbors. Which map should we use for this?

I'm going to start working on the mod, if there's anyone out there that is a decent writer and willing to take on part of the workload during the game you would be very welcome.
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  #3  
Old July 6th, 2004, 08:00 PM

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Default Re: Kinda quirky game idea

Hmmm... and while we have 1 neutral nation, do you think it would be a good idea to significantly bump the purse for deathmatch's? Say 100 astral gems, or certain magic items, or something equivalent but different each time?
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  #4  
Old July 6th, 2004, 08:04 PM
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Default Re: Kinda quirky game idea

Quote:
Originally posted by nakomus:
Dominion cant spread without neighbors, can it? That way the observer would not be dominion killed and his dominion would not interfere with the other players either.
They also won't be able to gather any information, as a province with no neighbours can't see anything.

Quote:
The scout units would need to be capable of teleporting if you want to be able to replace anyone who was captured.
Stealthy units that teleport into an enemy province will attack it, not hide in it, so this won't work.
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  #5  
Old July 6th, 2004, 08:16 PM

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Default Re: Kinda quirky game idea

The spies will be gathering the information, so neighbors shouldnt be necessary. And while the teleporation thing isnt so cool, the easy way to fix it is for the neutral nation to own 2 provinces, 1 with no neighbors, and 1 normal province. The dominion of the normal province will be swamped, but thats ok because you will still have normal dominion in your other province (that has no neighbors)
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  #6  
Old July 6th, 2004, 09:00 PM
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Default Re: Kinda quirky game idea

Ya, have starting provinces = 2, or they and something tough enough to take a province could all teleport into one weak indy province on turn 1, and then fly all over the world on turn 2.

PvK
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  #7  
Old July 6th, 2004, 09:32 PM

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Default Re: Kinda quirky game idea

Yeah, i was figuring on making the god powerful enough to take a different province on turn 1. So far i've decided i'll be taking over the nation of machaka (since blood is no longer necessary) because 1. it seems to be one of the less played factions, and 2. the commander names seem tailor-made to this sort of thing.

(the god im changing is going to be the lord of fertility, so pangea wont be able to use him anymore. Sorry pangea, i know how much this will mess up the gameplan)
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