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July 3rd, 2004, 09:11 AM
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Major General
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Join Date: Jan 2004
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Re: Cradle of Zen (.map file) and a question!
Quote:
Originally posted by Zen:
Version 1.2 is up, same link. For Multiplayer Continuity use the same Versions (I'd get the latest Version).
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Multiplayer continuity is unaffected by the overwriting or deletion of the .map file. The Version on the server is the one used, and clients do not need to have the .map at all. Even if the server overwrites or deletes the .map used in the game, the game is not affected.
To avoid confusion, I'd advise not keeping the old Version around so people don't get a choice. 
[ July 03, 2004, 08:12: Message edited by: Norfleet ]
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July 6th, 2004, 05:02 AM
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Corporal
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Join Date: Feb 2004
Location: San Diego, CA
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Re: Cradle of Zen (.map file) and a question!
Been really enjoying a game as Abysia on this map. Thanks Zen and Jason.
One bad connection so far:
Province 6 and Province 4 should not be neighbors.
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July 10th, 2004, 06:11 AM
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Re: Cradle of Zen (.map file) and a question!
The Last Version has been made and updated. I've caught all of the neighbor issues (there were more!) and nostarted a few more provinces.
I was also considering placing marked indi's but the map with it's variety of terrain values seems to get a very good mix of them.
Anyone's opinion on having the special site icons placed with fixed independants? I don't want to ruin too much of the randomosity so that the map is replayable with a variety of variables and not "Go to x abo****ely first no matter nation/game/tactic".
Link for those who missed it:
www.techno-mage.com/~zen/zencradle.zip
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July 10th, 2004, 08:41 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Cradle of Zen (.map file) and a question!
Quote:
Originally posted by Zen:
Anyone's opinion on having the special site icons placed with fixed independants?
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Been there, done that
Can be quite fun.
Maybe we can combine our efforts ??
If anyone likes to give it a try, follow the link I gave below. It isn't finished, I'm still taking suggestions about what to put on the map.
And maybe we could get Gandalf to modify his randomizer to only touch provinces which have the remark "randomize:" before them in the map file?
I would rather call it a "scenario" and mark it as such, but I haven't found a way to set indie strenght etc., but you can't set it from the startup screen either. Until someone tells me how, or it is fixed, it's still a simple map ...
A.
[ July 10, 2004, 07:55: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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July 10th, 2004, 02:03 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Cradle of Zen (.map file) and a question!
Quote:
Originally posted by Zen:
The Last Version has been made and updated. I've caught all of the neighbor issues (there were more!) and nostarted a few more provinces.
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Perhaps not quite the Last. I'm pretty sure that provinces 67 and 48 (lower left side, right under the port) aren't supposed to be neighbors, since they don't have a shared border.
Anyone's opinion on having the special site icons placed with fixed independants? I don't want to ruin too much of the randomosity so that the map is replayable with a variety of variables and not "Go to x abo****ely first no matter nation/game/tactic".
Seems like the magic rich sites provide enough of a fixed impetus for expansion - likewise the chokepoints and ports.
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Wormwood and wine, and the bitter taste of ashes.
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July 10th, 2004, 04:41 PM
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Lieutenant Colonel
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Re: Cradle of Zen (.map file) and a question!
Ja, great changes.
6 and 4 must not be neighbors, and 67 and 48 too -- these were the only errors I have found so far (and corrected for myself -- if you want my Version, just let me know).
Thanks much!
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July 10th, 2004, 05:40 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Cradle of Zen (.map file) and a question!
I would like to host an MP game on this as soon as the neighbor issues are fixed.
Do all players need the fixed .map, or only the host?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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