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  #1  
Old July 3rd, 2004, 09:11 AM

Norfleet Norfleet is offline
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Default Re: Cradle of Zen (.map file) and a question!

Quote:
Originally posted by Zen:
Version 1.2 is up, same link. For Multiplayer Continuity use the same Versions (I'd get the latest Version).
Multiplayer continuity is unaffected by the overwriting or deletion of the .map file. The Version on the server is the one used, and clients do not need to have the .map at all. Even if the server overwrites or deletes the .map used in the game, the game is not affected.

To avoid confusion, I'd advise not keeping the old Version around so people don't get a choice.

[ July 03, 2004, 08:12: Message edited by: Norfleet ]
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  #2  
Old July 6th, 2004, 05:02 AM
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Demosthenes Demosthenes is offline
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Default Re: Cradle of Zen (.map file) and a question!

Been really enjoying a game as Abysia on this map. Thanks Zen and Jason.

One bad connection so far:

Province 6 and Province 4 should not be neighbors.
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  #3  
Old July 10th, 2004, 06:11 AM

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Default Re: Cradle of Zen (.map file) and a question!

The Last Version has been made and updated. I've caught all of the neighbor issues (there were more!) and nostarted a few more provinces.

I was also considering placing marked indi's but the map with it's variety of terrain values seems to get a very good mix of them.

Anyone's opinion on having the special site icons placed with fixed independants? I don't want to ruin too much of the randomosity so that the map is replayable with a variety of variables and not "Go to x abo****ely first no matter nation/game/tactic".

Link for those who missed it:

www.techno-mage.com/~zen/zencradle.zip
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  #4  
Old July 10th, 2004, 08:41 AM
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Arralen Arralen is offline
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Default Re: Cradle of Zen (.map file) and a question!

Quote:
Originally posted by Zen:
Anyone's opinion on having the special site icons placed with fixed independants?
Been there, done that
Can be quite fun.

Maybe we can combine our efforts ??

If anyone likes to give it a try, follow the link I gave below. It isn't finished, I'm still taking suggestions about what to put on the map.
And maybe we could get Gandalf to modify his randomizer to only touch provinces which have the remark "randomize:" before them in the map file?

I would rather call it a "scenario" and mark it as such, but I haven't found a way to set indie strenght etc., but you can't set it from the startup screen either. Until someone tells me how, or it is fixed, it's still a simple map ...

A.

[ July 10, 2004, 07:55: Message edited by: Arralen ]
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  #5  
Old July 10th, 2004, 02:03 PM
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Default Re: Cradle of Zen (.map file) and a question!

Quote:
Originally posted by Zen:
The Last Version has been made and updated. I've caught all of the neighbor issues (there were more!) and nostarted a few more provinces.
Perhaps not quite the Last. I'm pretty sure that provinces 67 and 48 (lower left side, right under the port) aren't supposed to be neighbors, since they don't have a shared border.


Anyone's opinion on having the special site icons placed with fixed independants? I don't want to ruin too much of the randomosity so that the map is replayable with a variety of variables and not "Go to x abo****ely first no matter nation/game/tactic".


Seems like the magic rich sites provide enough of a fixed impetus for expansion - likewise the chokepoints and ports.
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Old July 10th, 2004, 04:41 PM
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Default Re: Cradle of Zen (.map file) and a question!

Ja, great changes.

6 and 4 must not be neighbors, and 67 and 48 too -- these were the only errors I have found so far (and corrected for myself -- if you want my Version, just let me know).

Thanks much!
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Old July 10th, 2004, 05:40 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Cradle of Zen (.map file) and a question!

I would like to host an MP game on this as soon as the neighbor issues are fixed.

Do all players need the fixed .map, or only the host?
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