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  #1  
Old July 4th, 2004, 10:20 AM
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Default Re: help please with pretender SC\'s for early expansion

thnx for the tips cainehill and djtool .

guess i always wanted to much to quick .
a question since i experimented a bit :
i tried ctis desert tombs .
my summoned tomb wyrms are unholy . works blessing for them as well ?
or only for holy units ?
because i tried a scorpion king with fire 9 earth 9 . got quite lousy dominion scales through this but i think it is okay .
although no optimal sc the scorpion king is quite ok with casting fire shield , 4x your suggested flying shards + attack closest

unfortunately i got some very bad events like burned temple in my capitol on turn 3 so i have to restart and couldn't test if bless works on my tomb wyrms
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Old July 4th, 2004, 10:59 AM
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Default Re: help please with pretender SC\'s for early expansion

Quote:
Originally posted by Boron:
unfortunately i got some very bad events like burned temple in my capitol on turn 3 so i have to restart and couldn't test if bless works on my tomb wyrms
Remember that when testing, if you are going to play multiplayer, you have to be ready for the worst outcome as well. If you are playing just for fun, or to try out if a strategy is viable at all, then I can understand starting a new game though. I started about 6 new games yesterday, and created maybe four other pretenders I didn't even bother trying, as I were checking Atlantis. They have really bad pretender selection for bless effect!
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Old July 4th, 2004, 11:30 AM
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Default Re: help please with pretender SC\'s for early expansion

Quote:
Originally posted by Endoperez:
quote:
Originally posted by Boron:
unfortunately i got some very bad events like burned temple in my capitol on turn 3 so i have to restart and couldn't test if bless works on my tomb wyrms
Remember that when testing, if you are going to play multiplayer, you have to be ready for the worst outcome as well. If you are playing just for fun, or to try out if a strategy is viable at all, then I can understand starting a new game though. I started about 6 new games yesterday, and created maybe four other pretenders I didn't even bother trying, as I were checking Atlantis. They have really bad pretender selection for bless effect!
it was for testing purposes only if the strat is viable
at least the wyrms can be blessed . but unfortunately although it says they are sacred they can be blessed only by unholy priests .
thats not good at all for my strat
cause the only unholy priests who can summon a wyrm / turn are the lvl 4 for 23 deathgemcost .
the battlefieldwide blessing requires lvl 4 too grrr so it is nothing for earlygame and in mid/lategame there are not very useful any more

another question where can i find a list of corrected bless effects ? the manual says i get +4 prot through earth 9 but i only got +3 .
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Old July 4th, 2004, 12:37 PM
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Default Re: help please with pretender SC\'s for early expansion

Quote:
Originally posted by Boron:
another question where can i find a list of corrected bless effects ? the manual says i get +4 prot through earth 9 but i only got +3 .
Are you sure this is not the case of natural protection and protection from armor not being just summed together?


Quote:
Zen answered this question in February, when Onomastikon thirsted for this knowledge.


Here is the formula for you, from the Newbie FAQ.

How do you calculate total protection on a unit with natural protection (thick skin) and armor? According to Johan O.:
"Pb = base protection, intrinsic, from stone skin etc.
Pa = protection from armor
Pt = total protection
Pb and Pa are always restricted to 40 or less. (This quote has been changed because the forum Boards cannot handle greater than and less than symbols - Cherry)

Pt=Pb+Pa -(Pa*Pb)/40
So a unit with 10 intrinsic 10 protection and a total of 18 in equipment armor would have an effective armor of: 10+18 - (10*18) /40 = 28-4.5 = 23.5, rounded up to 24"



[ July 04, 2004, 11:38: Message edited by: Endoperez ]
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Old July 5th, 2004, 01:40 AM
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Default Re: help please with pretender SC\'s for early expansion

It would be helpful also if you mentioned the nation you want to play. (This contextualizes your question both in terms of what troops might be backing your SC up, what starting spells s/he may have access to, and what magic paths may make sense as well as what pretenders are available at all.)

Immortality is always a nice attribute to have very early (turns 1-10), since your SC will likely be nearly naked but need not care within its own dominion. For this reason, a Phoenix could be good for you if you mention Abysia (starting spell: flare), even though it cant melee its way around.
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Old July 4th, 2004, 02:35 PM
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Default Re: help please with pretender SC\'s for early expansion

Quote:
Originally posted by Endoperez:
Are you sure this is not the case of natural protection and protection from armor not being just summed together?


[/quote]

the tomb wyrm has no armor and a basic protection value of 10 so i thought it should be 14.
thnx for the formula
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Old July 4th, 2004, 02:48 PM
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Default Re: help please with pretender SC\'s for early expansion

I am not sure about what exactly is going on in here, but it seems that either even natural protections gained from multiple sources do not stack straight on or Earth lvl 9 bless effect is added as an armor protection, not as natural.

This is because if you calculate 10 (base prot of Tomb Wyrms) and 4 (Earth bless) together you will get 4+10 - ( 4*10 / 40) => 14-1 final protection value.
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