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Old July 10th, 2004, 07:27 PM
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Boron Boron is offline
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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

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Originally posted by Gandalf Parker:

One of the things I like about this game is the lack of "the winning strategy" to find and then be done with it. There are tons of strategys. We all get one.
yep that makes dominion so unique and brilliant
in no other game i know are so many different strategies possible . and the ~30 nations if you count themes as nations too are well balanced .

there a no real bad choices almost every unit has a role in which it is good
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Old July 10th, 2004, 08:54 PM
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Cainehill Cainehill is offline
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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

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Originally posted by Boron:
quote:
Originally posted by Gandalf Parker:

One of the things I like about this game is the lack of "the winning strategy" to find and then be done with it. There are tons of strategys. We all get one.
yep that makes dominion so unique and brilliant
in no other game i know are so many different strategies possible . and the ~30 nations if you count themes as nations too are well balanced .

there a no real bad choices almost every unit has a role in which it is good

Eh - there's been a handful of other games that also didn't have a single "winning strategy". The original classic MoM was one. The Age of Wizards games - they were certainly a bit more linear (especially the later ones) but you could also build your strategy around how you built your heroes, which units and magics you choose. Seems like Kohan was similar as well.

And yet - yes, there are "bad choices" in Dom2, where another alternative is always better. Independent commanders vice C'tis Slavemasters, for instance; some of the pretender choices, etc.
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Old July 10th, 2004, 10:08 PM

Norfleet Norfleet is offline
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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

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Originally posted by Cainehill:
And yet - yes, there are "bad choices" in Dom2, where another alternative is always better. Independent commanders vice C'tis Slavemasters, for instance; some of the pretender choices, etc.
Those "bad" choices have a place, too: Psychological warfare. If all choices were always valid for some situation, there would be no obviously "bad" decisions that you could intentionally make to psych out your opponent, and make him think you are a fool. The entire point of these "bad" decisions is to deliberately make them, let your opponent see you make them, and convince him you are an incompetent fool.

The dumber they think you are, the funnier it is when you kill them.
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Old July 10th, 2004, 11:29 PM
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Cainehill Cainehill is offline
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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

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Originally posted by Norfleet:
quote:
Originally posted by Cainehill:
And yet - yes, there are "bad choices" in Dom2, where another alternative is always better. Independent commanders vice C'tis Slavemasters, for instance; some of the pretender choices, etc.
Those "bad" choices have a place, too: Psychological warfare. If all choices were always valid for some situation, there would be no obviously "bad" decisions that you could intentionally make to psych out your opponent, and make him think you are a fool. The entire point of these "bad" decisions is to deliberately make them, let your opponent see you make them, and convince him you are an incompetent fool.

The dumber they think you are, the funnier it is when you kill them.

So how come we never see you taking the Lord of Gates, as psychological warfare?
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