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July 10th, 2004, 10:01 PM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: MP Game - no Quickhost closed
Quote:
Originally posted by Cainehill:
Lovely. How many free turns did Norfleet get because you didn't go AI when you thought you did, didn't announce it so someone could fix it, and didn't check to make sure?
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2.
Quote:
Nothing like giving him a free ride because your Pretender got killed.
Sheesh.
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Actually, his pretender is alive and well, rather annoyingly, having evaded 3 attempts to kill/maim it. And currently stuck in his capitol. I expect to rectify that next turn.
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July 10th, 2004, 10:37 PM
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Major General
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Join Date: Jan 2004
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Re: MP Game - no Quickhost closed
After a confusing argument, it has been decided that, barring any weird complications, Sheap will be hosting.
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July 10th, 2004, 11:04 PM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
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Re: MP Game - no Quickhost closed
that subject caine is OT and can be left to our pm's.
[ July 10, 2004, 22:09: Message edited by: djtool ]
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July 10th, 2004, 11:13 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: MP Game - no Quickhost closed
So on what's the IP address and the port we should connect at?
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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July 11th, 2004, 03:20 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
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Re: MP Game - no Quickhost closed
Once the game registration and who is playing has been officially settled, I'll have everyone email me pretenders. Once that's done I'll set up the server and post the address and port at that time.
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July 11th, 2004, 03:41 AM
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Major General
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Join Date: Jan 2004
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Re: MP Game - no Quickhost closed
I don't use email. Can't we just do this the regular way? You can't email binaries anyway, it garbles the telnet.
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July 11th, 2004, 04:06 AM
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Captain
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Join Date: May 2004
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Re: MP Game - no Quickhost closed
I'll be Ulm if there are still slots open.
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