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  #1  
Old May 30th, 2001, 06:06 AM

rdouglass rdouglass is offline
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Default Re: Minefield Limit Loophole

It must be checking the count before it deploys sats or mines instead of during It does the same thing with sats.

Personally, that fix would be quite low on MY priority....unless of course PBEM's (and such) abuse happens. I know I have a sat layer that says (in the spec's) it will launch 60 per turn and I have put 105 on Warp Points routinely (15 at a time in Repeat mode 'till full). If someone built a baseship loaded with Sat or mine layers, could they potentially lay say 250 or so mines??

You quoted a 32 mine max - was that a limit of your ship / tech config or a game limit??
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Old May 30th, 2001, 10:47 AM
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Default Re: Minefield Limit Loophole

I too think this is not a relevant bug. If you don't like over 100 mines in a sector you may reduce this number in the settings text file. For me personally this is not important, I prefer this uncertainty: even if your fleet has the ability to sweep 100 mines, your not 100% sure that all mines are gone!
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Old May 30th, 2001, 12:53 PM

Nitram Draw Nitram Draw is offline
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Default Re: Minefield Limit Loophole

I agree with Q, the more uncertainty the better.
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Old May 31st, 2001, 01:06 AM
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Default Re: Minefield Limit Loophole

Ditto. I vote we chalk this up as a "feature" rather than a bug.



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  #5  
Old May 30th, 2001, 04:18 PM
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Default Re: Minefield Limit Loophole

I don't see why there should be any limit to the number of units in a sector, so I always set the unit limits to 10,000.
You can always sweep out a minefield if you build wave after wave of sweeper ships, and sats & fighters can be rammed quite effectively when you emerge from a wormhole.
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Old May 30th, 2001, 07:19 PM

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Default Re: Minefield Limit Loophole

I have not used fighters since the first week I got the game because they die too easily. Something just occurred to me though which would make them very usefull ! Launch them on the strategic map one at a time into different squares and have THEM sweep the minefield one at a time ! Put just a cockpit and engines on, making them really cheap. So if you are not able to sweep free with a minesweeper, you might be able to clear it with fighters....
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  #7  
Old May 30th, 2001, 07:55 PM
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Default Re: Minefield Limit Loophole

The DevNullMod (I've installed but haven't played), I think, allows Point Defense to shoot down mines. This certainly gives even regular combat ships some chance of taking down a few mines. Although IMHO, if ships can shoot down mines, more than 100 mines per sector should be set.

In a related question, how many thousands of units/ships do y'all set before it actually -slows down- your computer/turn processing? I've kept my units at 4000 and 2000 ships per empire, but haven't played a game to that point yet.

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