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May 30th, 2001, 10:47 AM
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Colonel
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Join Date: Jan 2001
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Re: Minefield Limit Loophole
I too think this is not a relevant bug. If you don't like over 100 mines in a sector you may reduce this number in the settings text file. For me personally this is not important, I prefer this uncertainty: even if your fleet has the ability to sweep 100 mines, your not 100% sure that all mines are gone!
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May 30th, 2001, 12:53 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Minefield Limit Loophole
I agree with Q, the more uncertainty the better.
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May 31st, 2001, 01:06 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Minefield Limit Loophole
Ditto. I vote we chalk this up as a "feature" rather than a bug.
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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May 30th, 2001, 04:18 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Minefield Limit Loophole
I don't see why there should be any limit to the number of units in a sector, so I always set the unit limits to 10,000.
You can always sweep out a minefield if you build wave after wave of sweeper ships, and sats & fighters can be rammed quite effectively when you emerge from a wormhole.
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May 30th, 2001, 07:19 PM
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Re: Minefield Limit Loophole
I have not used fighters since the first week I got the game because they die too easily. Something just occurred to me though which would make them very usefull ! Launch them on the strategic map one at a time into different squares and have THEM sweep the minefield one at a time ! Put just a cockpit and engines on, making them really cheap. So if you are not able to sweep free with a minesweeper, you might be able to clear it with fighters....
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May 30th, 2001, 07:55 PM
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Sergeant
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Join Date: Jan 2001
Location: Northern Virginia, United States
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Re: Minefield Limit Loophole
The DevNullMod (I've installed but haven't played), I think, allows Point Defense to shoot down mines. This certainly gives even regular combat ships some chance of taking down a few mines. Although IMHO, if ships can shoot down mines, more than 100 mines per sector should be set.
In a related question, how many thousands of units/ships do y'all set before it actually -slows down- your computer/turn processing? I've kept my units at 4000 and 2000 ships per empire, but haven't played a game to that point yet.
zen
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May 30th, 2001, 08:04 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Minefield Limit Loophole
quote: I have not used fighters since the first week I got the game because they die too easily.
Fighters die entirely too easy if you launch them from carriers in a strategic battle. But they are immensely powerful if you launch the fighters in one large group *before* entering combat and then fight the battle.
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