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Old July 8th, 2004, 11:54 PM
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Default Re: MP Research strategy help

Quote:
Originally posted by Cohen:
I'd never forge Quills, since 3 ResPoints are too few for 5 Air Gems.

Skull Mentors are good only for certain Nations, while Fireless Lanterns are very good.
You're missing an important point: Quills are available at Construction 2, Lanterns are available at Constr 6. If you're in dire need for research boosters, I assume you probably picked a drain scale. Then you can still research Constr 2 in 5 turns or so, while researching Constr 6 may take you, say, 30 turns. In a game that Lasts 60 turns, a Quill you forged in turn 10 will net you 150 research points over time. A Lantern you forged in turn 35 will be worth 150 research points too. More, you get the Quill research bonus earlier, which is an advantage you shouldn't underestimate (think about it as a 'research integral', if you like maths).
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