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July 16th, 2004, 07:36 PM
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Lieutenant General
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Re: Orcish Empire
yeah they too need strong national troops like with cohens crusaders mod
in early game they are very great but when magic comes to play they will loose the egde.
i didn't play to far with them until now but i think the orcrace which gets the unique shaman from beginning could quite quick research conj6 for spectres to speed up research .
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July 16th, 2004, 11:46 PM
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National Security Advisor
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Re: Orcish Empire
Heh... ya everyone needs "strong" national troops like Cohen's Crusaders!
I tried them out a bit and I guess I mainly think some Ratings are higher than make sense, rather than higher than are balanced for the entire nation in a high magic game.
Some things are severely off the usual scale for gold and resource costs compared to what you get. That can be all right if that's what you want, but if you want things to have appropriate numbers compared to similar things in the existing units, then I think there are several things I would change, like the "daggers" that are +1 to everything including length, and the 22-hitpoint orcs (unless these orcs are _supposed_ to be like half-ogres, or to be like Claymen).
The gold and resource costs are much lower than unmodded units with similar or lesser skills or equipment. However that could be the special ability of the orcs, which is fine.
The double hitpoints and built-in (magic ?) superior weapons seem more like mistakes, though.
I'd rather go even further and halve the cost of common orcs from 8-10 to 4-5 gold, but give them half as many hit points, change their daggers to normal daggers, perhaps change them from defense 10 to 9 (since they have attack 11 and are not elite troops). That would actually make them more powerful, in some ways (two for the price of one), but would make more sense to me than the super hit points and superior weapons, etc.
If these are based on Warcraft though, and in Warcraft the Orcs are like half-ogres, then maybe it's partly that I don't recognize what's trying to be represented.
PvK
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July 17th, 2004, 12:21 AM
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Lieutenant General
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Re: Orcish Empire
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July 17th, 2004, 01:34 AM
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Sergeant
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Re: Orcish Empire
To the mod creator: I am currently well into production of my own orc mod, and right now the only real holdup is creation of orc sprites (im modifying existing ones to look 'orky') I was wondering if you would mind if i used your fantastic sprites in my mod . Being an extremely un-artistic person they are far better than anything i could come up with, and my mod is going to have a very different feel from yours. More along the lines of LoTR and D&D orcish hordes.
[ July 17, 2004, 00:36: Message edited by: Cheezeninja ]
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July 17th, 2004, 02:10 AM
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Re: Orcish Empire
Crusader Mod's troops are so much more powerful and cheap than anything anyone else has, that they can easily either wipe out everyone before magic is strong (on a small map) or find other mages (on a large map - not just sages but many other types), though they aren't likely to really need much magic, since their units are better than most summons anyway, and much cheaper.
This orc mod isn't necessarily that imbalanced, but some of the values just seem a bit incorrect compared to what I think they are trying to represent. I'm not sure they are (or aren't) necessarily imbalanced as a whole. I just think some of the values don't seem to make sense, such as catapults firing faster than arbalests (let alone as fast as shortbows), or daggers being like shortswords (could just change their name to "Blade" or something), or them having heaps of hitpoints.
Oh, and the Shamen I think may accidentally have the #mounted property, because their defense scores seem to be higher than their base + equipment would indicate.
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Originally posted by Boron:
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the only real balanced mod so far which could be a official 18th race is really your amazon empire mod pvk but it was quite easier for you since 90% of the units / leaders you did just take from the game or ? you didn't alter any stats on the 4 tribes units / leaders ?
you "only" added the amazon scout / leader + the wayfarer and amazon + the 2 pd units or ? and of course the national heros .
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Yes, Amazon mod does not change any of the existing units' statistics. I only made 7 or 8 sets of graphics, which is the most time-consuming and tiresome part for me. I added 9 units including heroes, and used 16 units, so if it makes any difference (I don't think it does ), 64% are directly from the game.
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but balance was much easier for you then if you made something completely new like cohen and weissi did
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Actually, it's pretty easy for me to invent new unit types which are balanced, or to think of what appropriate values for new units and weapons would be compared to existing ones. That's why I've given feedback on these mods, because it seemed like maybe the authors would be interested in what seemed to me like more appropriate numbers, mainly so they make sense for what they say they are, compared to existing units.
PvK
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July 17th, 2004, 02:57 AM
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Lieutenant General
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Re: Orcish Empire
Quote:
Originally posted by PvK:
Actually, it's pretty easy for me to invent new unit types which are balanced, or to think of what appropriate values for new units and weapons would be compared to existing ones. That's why I've given feedback on these mods, because it seemed like maybe the authors would be interested in what seemed to me like more appropriate numbers, mainly so they make sense for what they say they are, compared to existing units.
PvK
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you are a shining exeption there if i myself make mods or scenarios for any games at the beginning i am moderate but in the end it will always get imbalanced . in heroes of might and magic 3 when i made a scenario in the end most guards were packs of dragons or even azuredragons and so on .
when i wanted to spice up some fewused units in age of wonders 2 shadow magic at the end the syron lvl 4 ship and the human air ship were the most powerful lvl 4 units and the halflings centaur the most powerful lvl 3 unit . it started moderately but in the end .... 
[ July 17, 2004, 01:58: Message edited by: Boron ]
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July 17th, 2004, 04:38 AM
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National Security Advisor
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Re: Orcish Empire
Heh. Well I have over twenty years of gaming under my belt, and close to a year playing this game series, so that probably helps.
PvK
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