.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #28  
Old July 17th, 2004, 09:40 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Orcish Empire

Quote:
Originally posted by PvK:
quote:
Originally posted by weiSsi:
... if someone of u has some time and fells like doing it, he could change the stats to a "realistic" scale compared to the other nations, so u could mix them.
see u all
I'll give a shot at this.

A difficulty with replacing all the nations is that there are still thousands of units and equipment which will still exist as independents, mercenaries, summons, items, etc., which would take a long time to remove, unless perhaps you design a map which is meant to be completely used up by starting provinces, or has all modded independents, and you also edit the spell list, etc. Not to mention that spell effects can't be modded and are based on the existing units' values. It's much easier to balance things to the existing system.

PvK

It can be a map, and it can be a script/short program editing .map files. You just edit independents and in the mapfile: choose&clear (#land?), set poptype to X, commander X_1, units to X_2 and so on... The program should have some way to choose the number of defenders. BTW, something like that with easily added new maptype (all poptypes/provinces from which to choose) would be a boon to modders...

If it was confiqurable along these lines:

#provincetype 1
#poptype 1
#terrain mountain
#commander1 2001
#unit1 [1-4] 2003
#commander2 2002
#unit2 [1-4] 2004

...where provincetype would be identification method, poptype the number of the poptype to be assigned, the numbers after commanderNr and unitNr would be the unit type and rarity. 1 would be used for something like knights, 4 for militia... The game would put in random value dependant on that. #terrain would be just for thematic reasons. I might try for that myself if I hadn't enough to do with my 'official' project... Java for university. Almost working...

It might be possible to tweak that to allow adding some more player-defined special provinces... Think of 'The Sundering', or the provinces inhabited by Solaris (whom I have never seen) or the Cyclopses.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.