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July 17th, 2004, 09:59 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Orcish Empire
You cannot COUNT on Loremasters. You will not get them in every game, even in a world map, much less in the beginning... National mages have many advantages, the biggest being that reliability, over Loremasters, and I think they were intentionally made to cost much less than they should, because of their rarity.
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July 17th, 2004, 10:00 PM
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Major General
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Join Date: Jan 2004
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Re: Orcish Empire
Quote:
Originally posted by Endoperez:
I think they were intentionally made to cost much less than they should, because of their rarity.
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Don't rare things cost MORE, not LESS?
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July 17th, 2004, 11:43 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Orcish Empire
Quote:
Originally posted by Norfleet:
quote: Originally posted by Endoperez:
I think they were intentionally made to cost much less than they should, because of their rarity.
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Don't rare things cost MORE, not LESS? in business / real life in general yes
but in gametechnics if you wouldn't get them cheaper than your nationalmages then they were rarely worth the build . they need to be cheaper to be a reward when you really rarely find them.
on the other hand that is quite unfair . another such example is finding early a site with 40% blood or conjuration or forging bonus .
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July 18th, 2004, 01:26 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Orcish Empire
Endoperez, that would be very nice to have such a utility. Gandalf and someone whose name escapes me have also been working on some other map population projects.
PvK
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July 18th, 2004, 01:30 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Orcish Empire
Quote:
Originally posted by Boron:
quote: Originally posted by Norfleet:
quote: Originally posted by Endoperez:
I think they were intentionally made to cost much less than they should, because of their rarity.
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Don't rare things cost MORE, not LESS? in business / real life in general yes
but in gametechnics if you wouldn't get them cheaper than your nationalmages then they were rarely worth the build . they need to be cheaper to be a reward when you really rarely find them.
on the other hand that is quite unfair . another such example is finding early a site with 40% blood or conjuration or forging bonus . Rarity only costs more (in theory) in a common market with a fixed demand and a limited supply. That's not the situation here at all.
Boron, it's not unfair if someone finds a site with unique abilities, if they had to do something that involved choices to get the site. For example, if they invested in magic paths and invested the time and possibly resources to search for the site. It's a prospective investment that paid off well.
PvK
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