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July 21st, 2004, 05:35 AM
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Re: OT: Master of Magic 2 - now looking quite likely
eh, i thought Bioware did NWN anyway... but i could be wrong.
Im more worried about FO3 i guess, cuz if someone messes up a title (like JA3) you can just write it off...its from a no name developer and i havent seen what they have done.
however, Morrowind has such a different feel then Fallout, that i am not sure Bethesda can even pull it off whether its first person or isometric.
imo Bioware is prolly best suited to carry it on or whatever the name of the studio Uruquart (or whatever the game designer for FO went) i forget the name.
Also, Lionheart was made by black isle, but a very different black isle (obviously)
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July 21st, 2004, 05:44 AM
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Major General
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Re: OT: Master of Magic 2 - now looking quite likely
Quote:
Originally posted by major^3:
eh, i thought Bioware did NWN anyway... but i could be wrong.
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You aren't. Bioware did NWN.
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July 21st, 2004, 11:21 AM
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Re: OT: Master of Magic 2 - now looking quite likely
Quote:
Originally posted by major^3:
however, Morrowind has such a different feel then Fallout, that i am not sure Bethesda can even pull it off whether its first person or isometric.
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I'm not sure how, exactly, Fallout could be made in any way to resemble a first or third person game without completely compromising its "Falloutness", producing either a horrid game where everything you do feels completely ineffective, or a game which is basically Quake.
And, of course, there's that horrible lingering image of pogo-stick drive-by shootings.
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July 21st, 2004, 02:10 PM
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Lieutenant Colonel
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Re: OT: Master of Magic 2 - now looking quite likely
Quote:
Originally posted by Norfleet:
quote: Originally posted by Gandalf Parker:
They get our geeks jobs, and send our geeks wives.
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Actually, if they steal all your jobs, pretty soon they won't need to send you any wives because you'll be poor, and it'll be your turn to send THEM wives. In Soviet Russia, WIVES send YOU!?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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July 21st, 2004, 08:31 PM
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Re: OT: Master of Magic 2 - now looking quite likely
Quote:
Originally posted by Norfleet:
I'm not sure how, exactly, Fallout could be made in any way to resemble a first or third person game without completely compromising its "Falloutness", producing either a horrid game where everything you do feels completely ineffective, or a game which is basically Quake.
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I disagree. The feel of Fallout was in the NPCs and the scenery and had nothing to do with the top-down isometric view. It also had much to do with the TB action point system. Converting FO to real-time is what I fear would break its feel, not the camera view.
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July 21st, 2004, 10:13 PM
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Re: OT: Master of Magic 2 - now looking quite likely
Quote:
Originally posted by Arryn:
I disagree. The feel of Fallout was in the NPCs and the scenery and had nothing to do with the top-down isometric view. It also had much to do with the TB action point system. Converting FO to real-time is what I fear would break its feel, not the camera view.
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I can't imagine how you'd manage to do a first-person game in turn-based mode. How would that even work? Like one of those really old-school dungeon crawlers? I'd say the top-down view and turn-based play is nearly essential to the "feel" of the game - they've tried to take it real-time before, and it was largely regarded as awful.
The other fundamental expectation of real-time, first or third-person games is that when you're looking up close and personal at things, you can immediately observe any distortions. There's also the expectation that what you do MATTERS. Take, for instance, KOTOR, what would otherwise have been a pretty awesome if it wasn't marred by the awful attempt at third-person person view. As it stands, I considered it merely satisfactory. As a point: In a first or third person game, when you see an incoming projectile coming at you, your first thought is "INCOMING!", and you attempt to get out of the way. Sadly, in KOTOR, all of the enemy projectiles tend to be homing and will track you even if you duck behind a corner. In fact, nothing you do really matters, and rather than adding to the feel of immersion, the third-person view destroys it by making it very apparent that nothing you do matters - ultimately, combat is still resolved in the purely mechanistic RPG-style that would have looked fine from overhead, but just doesn't work up close.
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July 21st, 2004, 10:47 PM
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Re: OT: Master of Magic 2 - now looking quite likely
Quote:
Originally posted by Norfleet:
I can't imagine how you'd manage to do a first-person game in turn-based mode. How would that even work?
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Try "Return to Krondor", just to name one. There have been others.
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