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  #1  
Old July 20th, 2004, 01:27 AM

VALENT VALENT is offline
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Default Re: Machaka game set up

Hello,
i 'm interesting by your article about Machaka but the article don't march.
think the article on dominion that I meant is here:

http://www.maladjustite.com/dominion.pdf
--------------------------------------------------------------------------------
can you help me tinkthank
thinks
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  #2  
Old July 19th, 2004, 02:19 PM
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tinkthank tinkthank is offline
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Default Re: Machaka game set up

ce ne marche pas = it doesn't seem to work

yes, I am having problems clicking on that too, don't know what the deal is -- it is not an article on Machaka, btw, but one on dominion and dominion spread. The stuff on Machaka you can find by searching this forum with "Machaka" as a subject field search (not text body).

Maybe that dominion article can be found on Arryn's site? Or Sunray's? I'll check.
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  #3  
Old July 19th, 2004, 02:27 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Machaka game set up

Quote:
Originally posted by tinkthank:
your lovely 80-gold WDs you will not purchase, since they really can't do anything; they will have a reasearch value of 0.
Research ability can never be lower than 1, no matter what the drain scale is in the province.
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Old July 19th, 2004, 02:30 PM
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tinkthank tinkthank is offline
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Default Re: Machaka game set up

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by tinkthank:
your lovely 80-gold WDs you will not purchase, since they really can't do anything; they will have a reasearch value of 0.
Research ability can never be lower than 1, no matter what the drain scale is in the province.
I'm an idiot -- I didn't know that!
EDIT: still kind of drag to have a research value of 1, however. Even 20 WDs will take a while to get anything to level 4.

[ July 19, 2004, 13:31: Message edited by: tinkthank ]
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  #5  
Old July 19th, 2004, 03:15 PM
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Default Re: Machaka game set up

Quote:
I'm not going to invest much in Magic besides evocation, so I'll make it as hard as possible for everybody else.
heh, your dominion won't really affect any of the other nation's researchers, as everyone has their own scales. Drain-3 is murder.

i'd knock a couple points of productivity -you can manage. just build another castle fairly quickly.

put heat to 3 - there's normal seasonal variability, and putting to 3 will only mildly affect you, while helping to push your heat dominion in your border provinces.

maybe misfortune to 2, just for the points, since your order 3 is reducing the number of random events.

growth to 0 - machaka doesn't especially need the growth scale.

Magic to something reasonable like 1

dominion 8 - a few temples and your dominion will get up there anyways.

this should give you a couple hundred points to use in order to give your pretender a bit of magic (though the worm has expensive paths). I'd suggest giving him Air, since machaka doesn't get air magic normally. as well, your wyrm will become a mass of afflictions from taking out indies, so giving it mistform and mirror image will help quite a bit. Say air 4 .

also, you'll want to give him a ring of fire resist/burning pearl in order to protect your wyrm from the harsh effects on fatigue of the machakan heat dominion.
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Old July 19th, 2004, 03:27 PM

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Default Re: Machaka game set up

Thanks very much Thank for digging up that very helpful article.

I know now that I don't have a fixed Dominion lvl from the start but that I can increase it by building multiples of 5 Temples.

Because of the small success rates of preaching in high-black-candle-dominions I can also see the success of Prophet Assassins being reduced.

It seems to me now that the best choice for a Machaka Prophet(for my strategy at least)is the Lvl 3 priest.
Making him a prophet makes him a Lvl 4 priest
With Ceremonial Faith, effectively allowing him to preach a province up to Lvl 8

I reckon a starting Dominion lvl of 7 is good my strategy as such as I'll likely build 5 temples within reasonable time.

One thing the article didn't mention.
Do odds increase when multiple preachers at the same time at the same place ?
Can you confirm / deny that ?

I mean, maybe the chances of increasing a dominion (from lvl 1 to lvl 2 for example) are ((20% times priest Lvl) times number of preachers )
with their priest lvl still being the cap of course.

So, one lvl 2 priest has a 40% chance
2 lvl 2 priests would have 80% chance to increase the Dominion from 1 to 2 (but even together they would not be able to raise the dominion above 2)

Is that correct or am I just making this up for myself ?


And maybe one more question about Magic, Thank.
What would you suggest for Machaka to research first ?
With all the Gems you get from the start (2Nature/2Earth/1Fire) does it make sense to concentrate on summonings or is there a better/more usefull/needed path to consider ?

Thanks very much for your help btw.
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  #7  
Old July 19th, 2004, 03:41 PM
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Default Re: Machaka game set up

Quote:
Originally posted by Borg:
Thanks very much Thank for digging up that very helpful article.

I know now that I don't have a fixed Dominion lvl from the start but that I can increase it by building multiples of 5 Temples.

Because of the small success rates of preaching in high-black-candle-dominions I can also see the success of Prophet Assassins being reduced.

It seems to me now that the best choice for a Machaka Prophet(for my strategy at least)is the Lvl 3 priest.
Making him a prophet makes him a Lvl 4 priest
With Ceremonial Faith, effectively allowing him to preach a province up to Lvl 8

I reckon a starting Dominion lvl of 7 is good my strategy as such as I'll likely build 5 temples within reasonable time.

One thing the article didn't mention.
Do odds increase when multiple preachers at the same time at the same place ?
Can you confirm / deny that ?

I mean, maybe the chances of increasing a dominion (from lvl 1 to lvl 2 for example) are ((20% times priest Lvl) times number of preachers )
with their priest lvl still being the cap of course.

So, one lvl 2 priest has a 40% chance
2 lvl 2 priests would have 80% chance to increase the Dominion from 1 to 2 (but even together they would not be able to raise the dominion above 2)

Is that correct or am I just making this up for myself ?


And maybe one more question about Magic, Thank.
What would you suggest for Machaka to research first ?
With all the Gems you get from the start (2Nature/2Earth/1Fire) does it make sense to concentrate on summonings or is there a better/more usefull/needed path to consider ?

Thanks very much for your help btw.
You may want to check out a couple of those threads on this board as to spells to research, they were helpful to me. But I still like:
- Flaming Arrows (Enchant 4): *great* support spell
- Construction 6 (most nice path boosting items, including the cheapo skull of fire)
- Evocation 3> -- once you get fireball, you're happy, and once you get magma eruption, you are laying down the smackdown
- Gift of Health (Enchant 5): you'll need some +nature boosting items
Of course, summons are always nice, but Machaka has a nice range of troops and isn't really "lacking" anything; still, upkeep-free and/or un-hungry troops are always nice to have.

Don't worry *toooo* much about preaching yet; it is great to preach, and fun to eliminate opponents without ever battling them by preaching them out; but you may not be doing it all *that* often.

I think that additional priests each get a chance of increasing the dominion, but someone else I am sure will know the real answer to this.

You may enjoy making a stealthy unit a priest, such as a Bane Spider -- start em off preaching in -2 or -1 dominion areas, he might get it up to 0, and from then on, it is easy.

Archeolept gave some nice ideas on why and how one could invest in points, scales, and magic -- that all makes sense. (But I find growth to be quite ok with Machaka btw., since I do a lot of patrolling for extra cash with my Eyes of the Lord, and that kills pop. Not a lot of growth, but maybe a point.)

Enjoy!
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