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August 2nd, 2004, 10:45 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Draconian Mod Under construction
finally so far your mod seems already well balanced
if we can further improve it would the following scenario be possible ? :
should be really little work for illwinter only 10-30 minutes i think :
they could include your nation as a 18ths playable nation in the next patch .
and other well balanced mods .
especially pvks amazon empire mod comes to my mind there .
so that we have 20 races in the next patch :
your draconians , pvks amazons and illwinters 3rd water race which they announced
that would be a really gorgeous idea imho 
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August 2nd, 2004, 11:36 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Draconian Mod Under construction
Boron --
'Heal', i.e. recuperation, is a very desirable property on a large monster such as a Dragon.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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August 3rd, 2004, 07:47 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
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Re: Draconian Mod Under construction
To Boron
Storm troops
I could give the storm troops 'storm res.', 15 gold extra for the commander, 5 gold for regular and for stormdragon 100 extra?
Didn't knew thee was problem with resisting abilities :/....is illwinter aware of it?
Temple troops
The protection is base protection, you have to add armour protection....ummmm is x-bows armor piercing? Can't remember.
The temple Lord and temple guards can't fly due to religious believes  ....nah, just kidding. Well they can't fly...I just need a good story to back up why they won't/ can't fly.
Also the temple Lord go an extra misc slot, that's why I made him expensive. He can't fly but uses his wings to wear an extra item.
Temple priest any suggestion(s)? lowering the cost?
The Dragons
They got the same item slots as Pretender dragons.
I'm still unsure if they should have the option to lead. If they can't lead we can cut down some of the cost.
No magic paths for the dragons.
Quote:
1: Fire res: (75) means 75% right ?
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Right
Ummm...hope I didn't missed anything 
[ August 03, 2004, 06:49: Message edited by: Thilock_Dominus ]
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August 3rd, 2004, 11:07 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
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Re: Draconian Mod Under construction
Quote:
Originally posted by Boron:
liga could you please share how you come to 6 , 15 and 20 times exactly ?
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yes, the possible permutations between N objects of which n are in position A and (N-n) are in position B are
N! / ( n! * ( N-n)! )
so, we have N = 6
for 5+ n = 5 and N-n = 1 so 6! / (5! * 1!) = 6
for 4+ n = 4 and N-n = 2 so 6! / (4! * 2!) = 15
for 3+ n = 3 and N-n = 3 so 6! / (3! * 3!) = 20
bye bye
Liga
BTW. about the mod ... it seems great! I hope to have the possibility to play it soon!
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August 3rd, 2004, 06:22 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Draconian Mod Under construction
Quote:
Originally posted by liga:
quote: Originally posted by Boron:
liga could you please share how you come to 6 , 15 and 20 times exactly ?
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yes, the possible permutations between N objects of which n are in position A and (N-n) are in position B are
N! / ( n! * ( N-n)! )
so, we have N = 6
for 5+ n = 5 and N-n = 1 so 6! / (5! * 1!) = 6
for 4+ n = 4 and N-n = 2 so 6! / (4! * 2!) = 15
for 3+ n = 3 and N-n = 3 so 6! / (3! * 3!) = 20
bye bye
Liga
BTW. about the mod ... it seems great! I hope to have the possibility to play it soon! ok thnx . so you chose this formula
but i am unsure if you may only chose this formula or if you have to include something else .
because for 5+ of 1 path i think there should be 12 possible solutions :
AAAAAW , AAAAAE , AAAAAF , WWWWWA , WWWWWE , WWWWWF , EEEEEW , EEEEEA , EEEEEF , FFFFFA , FFFFFW , FFFFFE .
so 12 not 6 possible permutations right ?
i am unsure which formula(s) to use to get this outcome .
for 5+ it is easy to find it out because you can do the 12 permutations manually .
but for 3+ etc. you need a formula .
i forgot the permutations but i think you may not use your formula because this way you miss 6 possible permutations for 5+ example .
but i don't find a formula for this now so please tell me if i made a fault again or when you found a new one 
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August 3rd, 2004, 06:32 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Draconian Mod Under construction
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August 3rd, 2004, 08:49 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
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Thanked 28 Times in 16 Posts
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Re: Draconian Mod Under construction
Quote:
Originally posted by Boron:
your mod seems so far very advanced do you already have a date when you plan to publish the beta ?
and do you draw the unit animations yourself or is it e.g. possible to copy some from aow 2 sm or something similiar ?
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I'm afraid I can't put a specific beta release date :/ ....I make a little here and there on the mod due to the time I got... I still need nation preferences scale and description on the units, nation description.
The animation (the sprites) in first round gonna be cut, paste and recolouring of existing units to cut down the release date magnificent.
best regards
Thilock
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