|
|
|
 |

June 1st, 2001, 02:46 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Self-Destruct is Irrational Component
quote: The boarding ship had to lower its shields but it didn't lose all its armor and structural integrity. And I thought the boarding component was like pods for space marines, which is why it isn't reusable. So the boarding ship doesn't have to dock with the SDD ship.
The explanation since SE3 was that you either lose all your troopers to the defences on board (if you lose), or the troopers remain on board the captured ship to pilot & maintain control. The troopers could still get aboard directly from a forced docking and not be reusable.
quote: Yes, but not THAT overpowered! An escort taking out a mother ship covered with organic armor??!! Why the heck would anyone even bother to make any other weapons? (Weenies could research master computer first.)
Attempting to board a small ship with a SDD is just silly. You lose any shields plus your troopers, at best. If you have a mothership with organic armor, ram your way through the little ships and regenerate your armor.
quote: But ships at range have their shields up, and are mobile, so you can't reach them from where you are
--------------------------------------------------------------------------------
They aren't at range if you're ramming them.
I was talking about your "Collateral damage should occur to ALL other ships next to it" statement. You are not ramming the "other ships", and you aren't being boarded by the "other ships" in the case of SD.
quote: Yes, but not THAT overpowered! An escort taking out a mother ship covered with organic armor??!! Why the heck would anyone even bother to make any other weapons? (Weenies could research master computer first.)
Look, 1000 supplies gives you 100 CSMs.
100 damage times 100 CSMs gives you 10,000 damage.
Detonate all your ammo as a SDD, and you do twice the damage of a Black Hole's center!
A 10 KT SDD could hold more than enough CSM warheads(without missile bodies) to destroy anything.
[This message has been edited by suicide_junkie (edited 01 June 2001).]
__________________
Things you want:
|

June 1st, 2001, 03:28 AM
|
 |
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Self-Destruct is Irrational Component
I think the self-destruct works well. After all, for that escort to take out your supper-dreadnaught it would first have to wipe out all of the dreadnaught's sheilds. Secondly, with out the self-destruct, that little escort would let the other player steal your nice, shiny, new super-dreadnaught and go prancing over to your homeworld.
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
[This message has been edited by Spoo (edited 01 June 2001).]
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|

June 1st, 2001, 03:30 AM
|
 |
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Self-Destruct is Irrational Component
Sudden, intesting idea:
Ship capture could be a devestating weapon against an opponent who uses organic tech. Even if they do use sheilds, they'd be using less than other players to make room for their organic armor.
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|

June 1st, 2001, 04:02 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Self-Destruct is Irrational Component
quote: If someone Boards a ship with self-destruct (SD), then the SD destroys both ships. Even if the boardee is an escort and the boarder is a mother ship!
quote: I think the self-destruct works well. After all, for that escort to take out your supper-dreadnaught it would first have to wipe out all of the dreadnaught's sheilds. Secondly, with out the self-destruct, that little escort would let the other player steal your nice, shiny, new super-dreadnaught and go prancing over to your homeworld.
Spoo, he's complaining that the Escort's SDD is killing the Baseship, when the Baseship tries to capture.
IE, the basehip drops its shields to send troops over, and the escort self-destructs.
[This message has been edited by suicide_junkie (edited 01 June 2001).]
__________________
Things you want:
|

June 1st, 2001, 05:50 AM
|
 |
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Self-Destruct is Irrational Component
Ooooooh. Well that's silly; who'd ever what to capture an escort?
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|

June 1st, 2001, 07:38 AM
|
Sergeant
|
|
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Self-Destruct is Irrational Component
LOL... you got a point. Unless that escort has some great little tech I REEEEEEAAALY wanted, I would rather blow that little twirp to the next black hole! 
__________________
Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
|

June 1st, 2001, 08:42 AM
|
Private
|
|
Join Date: May 2001
Location: Bullhead City, Arizona
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Self-Destruct is Irrational Component
Hi, I'm new to this forum, but not new to SE. When I saw all the fuss over the SDD's and troops, I thought to myself, if you have a ship with a crew, arn't all the crew certified to a degree to protect the ship? I remember playing a game that was called Begin2.exe a long long time ago. It was all Dos based.
It was based on Star Trek ships roughly with different sized ships (dreadnaught, destroyer, escorts ect...). All these different ships had different amounts of crew according to their size. You could beam boarding parties over to a jacked up ship and capture it if you had enough crew to overtake theirs.
I'm not one for micromanagement, but if the basic design of a Dreadnaught held say...5000 people (or whatever you determined in the settings file) so be its ability to board. Forget the boarding parties and defense stations, they seem frvilous to anything close to reality. You could assume a computer controled ship had an android crew or whatever floats your boat. Now if you want a ship for boarding, then put pieces that allow additional crew space. Say a 1000 per pod or section that you wish to add into the design.
You could easily balance people from putting the max amount of people on a ship with the morality effect of a ship with "X" amount of people lost in battle. I remember in that begin game, once the shields were gone, you started to loose crew for damage taken to the hull. The more you had, the more you lost in variance to the impact bLast.
Now you could go all out and require facilities to be built on the planets to recruit soldiers, but I don't like micromanagement. Yet, you could leave something like that up to the ministers, or just turn it off in the settings. All depends on how much control you want in your game. The skys the limit in this game.
Sorry for such a long post...
Steve
PS: What ship dosn't have the little red button? None of that sacraligious mumbojumbo in my fleet. Besides, every ship has the ability to destory itself, it's called a 'fine tunner' to the <Copyright infringement>Warp Drive </Copyright infringement> aka a sledge hammer).
[This message has been edited by Steven-n-Donna (edited 01 June 2001).]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|