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  #1  
Old June 1st, 2001, 10:48 AM
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Default Re: Self-Destruct is Irrational Component

quote:
Originally posted by Deathstalker:
Also it would be nice if there was a way to destoroy the SSD without destroying the rest of the ship so capture is possible. Maybe increasing the tech tree in computers? A virus that disables the SSD command sub-routine or something like that.




That would be a good idea. Also the possibility that the self destruction device fails (hmm, I forgot the damn password for the command of self destruction!) would be nice. The way it is now (the same was true for SE III), boarding IMO is just not worth the effort!

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  #2  
Old June 1st, 2001, 03:41 PM
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Default Re: Self-Destruct is Irrational Component

Steven-n-Donna:
Although crew quarters don't have it in their description, and they don't have an ability for it, every crew quarter provides 16 defence for your ship

Boarding parties I, give 20 attack/defense.

So, you need at least two boarding parties to win a capture against anything larger than an LC, unless you start punching holes in the hull to destroy crew quarters.

Crew quarters are full of hundreds of ensign doolittles, who defend their ship with the hot coffee they're drinking and anything they can grab

quote:
I remember in that begin game, once the shields were gone, you started to loose crew for damage taken to the hull. The more you had, the more you lost in variance to the impact bLast.

Well, once your shields are down, every hit has a chance of blowing away your crew quarters, killing everyone not on duty The more you have, the more likely that one of them will be hit.

quote:
I'm not one for micromanagement, but if the basic design of a Dreadnaught held say...5000

Well, in SE4, crew are generally used to fly the ship, and elite space marines are used to take over a ship... defense stations are stuff like ceiling-mount bLaster turrets in the halls.
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  #3  
Old June 1st, 2001, 04:04 PM

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Default Re: Self-Destruct is Irrational Component

Does a master computer provide boarding defense?
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Old June 1st, 2001, 05:13 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Self-Destruct is Irrational Component

quote:
Originally posted by Q:
That would be a good idea. Also the possibility that the self destruction device fails (hmm, I forgot the damn password for the command of self destruction!) would be nice. The way it is now (the same was true for SE III), boarding IMO is just not worth the effort!




Yes, another request we've made many times before. Even the 'Quantum Detonator" in MOO II had a 50 percent chance to fail. There ought to be a chance of the SDD in this game failing, too, if only 20 percent or something like that.
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  #5  
Old June 1st, 2001, 05:15 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Self-Destruct is Irrational Component

quote:
Originally posted by Marty Ward:
Does a master computer provide boarding defense?


As far as I know, no. This is the trade-off for immunity to Crew ConVersion.
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  #6  
Old June 1st, 2001, 07:45 PM
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Default Re: Self-Destruct is Irrational Component

quote:
Yes, another request we've made many times before. Even the 'Quantum Detonator" in MOO II had a 50 percent chance to fail. There ought to be a chance of the SDD in this game failing, too, if only 20 percent or something like that.

The self-destruct does have a chance to fail. If it takes damage (easy to do once the shields are down) then it will not work

There's no dice required. If you want to capture a ship that has a SDD, get your gunners to carefully cut out the offending device.

When I'm playing a Pirate race, Self-Destruct Devices have approximately a 75% failure rate

[This message has been edited by suicide_junkie (edited 01 June 2001).]
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  #7  
Old June 3rd, 2001, 08:01 AM

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Default Re: Self-Destruct is Irrational Component

I find it's pretty hard to nail a SDD in a large ship especially if the ship mounts components that take up a large amount of the available volume. If I understand SEIV damage correctly, once you damage an internal component all further damage that gets past armor or shields will continue to damage that component until it is destroyed. While I'll agree that a larger component should be more likey to hit I think it's kind of bogus that all subsequent penetrating shots will continue to damage that subsystem. So when attacking larger ships especially those with the larger weapon mounts it seems that you generally tag the weapons and anything else useful that's bigger than 10kt.
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