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July 22nd, 2004, 10:31 PM
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Sergeant
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Re: My recent addiction to shrapnel games.
Quote:
Originally posted by Arryn:
quote: Originally posted by Cheezeninja:
Are there any other like-minded independant publishers/games out there that i might not have heard of?
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What genre(s), please? Any except puzzle games i suppose.
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July 23rd, 2004, 12:43 AM
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Corporal
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Join Date: May 2004
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Re: My recent addiction to shrapnel games.
I would propose battle for wesnoth, it's totally free, and still in developement, has a fast learn curves but is still quite complicated and has some depth.
Skolem
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July 23rd, 2004, 03:13 AM
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National Security Advisor
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Re: My recent addiction to shrapnel games.
Quote:
Originally posted by Arryn:
quote: Originally posted by PvK:
Matrix games
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Matrix is a great indie publisher, but be wary of some of the titles. Especially any games that Gary Grigsby's been involved with. They're obtuse, buggy as hell, and their forums are full of fanboys. (For example, Uncommon Valor.) Ya I would look for external opinions of their specific titles, but they have some interesting ones. I think they tend to shun demos, though, which can make it hard to judge. There was one RTS about the normandy invasion developed by a Mexican team that was pretty terrible, but some others are quite good in their niche, such as Korsun Pocket (that specific niche being operational-level wargame about one battle with lots of detail and complexity). I'm currently interested in their most recent Pacific War and Starshatter games, but am waiting for the full reviews to appear at The Wargamer and elsewhere.
PvK
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July 23rd, 2004, 03:22 AM
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Major General
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Re: My recent addiction to shrapnel games.
Quote:
Originally posted by PvK:
... some others are quite good in their niche, such as Korsun Pocket (that specific niche being operational-level wargame about one battle with lots of detail and complexity). I'm currently interested in their most recent Pacific War and Starshatter games, but am waiting for the full reviews to appear at The Wargamer and elsewhere.
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Korsun Pocket is good. Be warned that Pacific War is by the same developer as Uncommon Valor, and appears to use the same engine. (The engine's okay; the developer isn't. IMO.)
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July 23rd, 2004, 04:30 AM
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Shrapnel Fanatic
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Re: My recent addiction to shrapnel games.
Shrapnel has other "retro" feel games. Space HoRSE (a remake of M.U.L.E.) and Dungeon Oddyssey and Interstellar trader are all games I enjoy. None of them are as deep as Dom2 or SEIV, nor as wide-open potential as TWE, but they still live on my computer (longer than any recent "shelfware" game).
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July 23rd, 2004, 09:27 AM
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Sergeant
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Re: My recent addiction to shrapnel games.
Quote:
Originally posted by Cainehill:
Spiderweb Software (www.spiderwebsoftware.com) is a very well regarded indie - about 10 games, I think mostly turn-based, multi characters RPGs.
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After long time playing Japan RPG on PS I'd like to buy an RPG on PC. Being a DOM2 addicted, is very important for me the advice of other DOM2 loving palyers.
I've through the "What other games do you play" thread to make some ideas about good rpg, and the usual popular titles are coming out: NWN, Morr, BG, Diablo etc. Surely very good products with some good points and some flaws each. Surely products with money on great graphics and marketing.
But I'm not a high quality graphics fan, apart JRPG I played and loved NetHack, Adom, Dom2, SEIVG etc. I love depth.
So, can you tell me if the SpiderWeb rpg have more depth than the cited classics? Is the comparing a no mathc like Dom2 vs AoW (a pretty game suddenly becoming a mediocre product after you put hands on the unknown Dom2)
Thank you
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July 23rd, 2004, 02:00 PM
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Sergeant
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Re: My recent addiction to shrapnel games.
Spiderweb published the Avernum series (formerly known as Exile), and Avernum III is a really, really good game that feels very open ended due to the huge world. The storyline is also pretty good, and the game gets fiendishly difficult but very interesting towards the end.
I also really like the "do as thou wilt" way of character development in Spiderweb rpgs, and the way that in battle, tactics are much more important than dicing luck, especially in dungeons and similar places.
However, the graphics are outdated and the interface takes some time to become second nature, but maybe that's just me.
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