Yeah that would be interesting but can everyone get together at same time to do the blitzing is the hard part.
And about drool...he was not only staling 4 days in a row...he was doing his turns in other games so wtf. If he didnt want to play this game anymore or something he should say something instead of playing his other games and staling on this one. He needs to respond soon before he gets turned into the AI.
I read your post again pickles and see what you meant. It would be interesting to start a game with a set blitz time so only people able to do it would join the game. It is an interesting idea that would be fun to do.
[ August 02, 2004, 09:26: Message edited by: Aku ]
Originally posted by Aku: Yeah that would be interesting but can everyone get together at same time to do the blitzing is the hard part.
And about drool...he was not only staling 4 days in a row...he was doing his turns in other games so wtf. If he didnt want to play this game anymore or something he should say something instead of playing his other games and staling on this one. He needs to respond soon before he gets turned into the AI.
I read your post again pickles and see what you meant. It would be interesting to start a game with a set blitz time so only people able to do it would join the game. It is an interesting idea that would be fun to do.
forgot to post my opinion here .
yeah force host and turn drool to ai as fast as possible .
Check this one out for a neutral in my territory:
"The province contains about 100 hostile units. The army consists mainly of Heavy Infantries, Knights, and Eternal Knights."
Any guesses on just how darn long this place will remain independant? And this is with indy set at 6!!!
Originally posted by The Panther:
"The province contains about 100 hostile units. The army consists mainly of Heavy Infantries, Knights, and Eternal Knights."
NP it's probably only scouting inaccuracies and there are only 50 knights (cough).
hhm - any idea what an eternal knight is? Sounds bad but you may get to recruit it.
Some of those reports can be misleading - hoburg with a devil - means 1 devil per turn. Druids can mean Darkvines which are really bad news.
Originally posted by Pickles: Originally posted by The Panther:
"The province contains about 100 hostile units. The army consists mainly of Heavy Infantries, Knights, and Eternal Knights."
NP it's probably only scouting inaccuracies and there are only 50 knights (cough).
hhm - any idea what an eternal knight is? Sounds bad but you may get to recruit it.
Some of those reports can be misleading - hoburg with a devil - means 1 devil per turn. Druids can mean Darkvines which are really bad news.
Pickles
ouch those hoburgs with devils are so scary
any blood mages in indi provinces are evil because they often summon hordes of imps so always the option for a lucky magekill
some indeps are really evil .
between me and pickles in newbie game 1 is an indy province with a golem leading living statues + gargoyles .
also we are at about turn 35 the province is still independent . neither pickles nor i have dared to attack it still
i guess your province is a good candidate for a similiar destiny panther
[quote]Originally posted by Boron:"between me and pickles in newbie game 1 is an indy province with a golem leading living statues + gargoyles .
also we are at about turn 35 the province is still independent . neither pickles nor i have dared to attack it still "
well it has got your dominion at 7 now so it looks like a big waste of time to me now.