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  #1  
Old July 28th, 2004, 11:35 AM
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Endoperez Endoperez is offline
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Default Re: Lab Secrets

I wouldn't use the Gate Cleaver in every situation, but if all you need is high damage (Sphinx, Iron Dragons, Monolith, Dude with Monolith Armor etc. high prot /low def critters) it seems to be the choice. I have never tested it in MP, though...
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  #2  
Old July 28th, 2004, 02:59 PM
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Default Re: Lab Secrets

Quote:
Originally posted by Pickles:
Graeme Dice
" They need 8 reinvigoration to avoid passing out over time when fighting lifeless troops, and this is very hard to come by. (Boots of the messsenger, rainbow armour, girdle of might will cover it.) "

Earth 6 bless too
Pickles
An earth 6 blessing is 3 reinvigoration, earth 10 is 5. This isn't enough to cover their encumbrance without additional items.
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Old July 28th, 2004, 03:11 PM
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Default Re: Lab Secrets

spirokeat --
Hm, maybe surround using buff regeneration creatures. You might still kill them once the fatigue reaches 200+ though and starts turning to physical damage, so it's not quite a substitute for Relief.

Bone armor can be spiffy if you have a creature with naturally high prot (Tartarian Cyclops and Titans come to mind; sillier, GoR'd Living Statue) or at least a decent prot by something like Boots of Stone (but then flight/quickness is hard). It also might go well with Amon Hotep, of course.
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Old July 28th, 2004, 03:46 PM
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Default Re: Lab Secrets

Quote:
Originally posted by Cainehill:

Take a look here :
Dice Roll Statistics
wow thnx cainehill .
exactly what i looked for
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  #5  
Old July 28th, 2004, 08:06 PM
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Default Re: Lab Secrets

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Pickles:
Graeme Dice
" They need 8 reinvigoration to avoid passing out over time when fighting lifeless troops, and this is very hard to come by. (Boots of the messsenger, rainbow armour, girdle of might will cover it.) "

Earth 6 bless too
Pickles
An earth 6 blessing is 3 reinvigoration, earth 10 is 5. This isn't enough to cover their encumbrance without additional items.
I don't remeber the exact stats from top of my head, but don't Jarl get about 2 points total of additional encum from thier armor and thier shield? That means if they are to be replaced by something with zero encub, you would not need so many reinvig items. Nevertheless the statement about skeletons is correct, you can easely kill "standart" equiped jarl with swarms of skeleton soldiers. Better give your jarl charcoal shield and some high defense and long weapon instead of wraithsword, if you are facing undeads.
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