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July 28th, 2004, 11:35 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Lab Secrets
I wouldn't use the Gate Cleaver in every situation, but if all you need is high damage (Sphinx, Iron Dragons, Monolith, Dude with Monolith Armor etc. high prot /low def critters) it seems to be the choice. I have never tested it in MP, though...
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July 28th, 2004, 02:59 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Lab Secrets
Quote:
Originally posted by Pickles:
Graeme Dice
" They need 8 reinvigoration to avoid passing out over time when fighting lifeless troops, and this is very hard to come by. (Boots of the messsenger, rainbow armour, girdle of might will cover it.) "
Earth 6 bless too
Pickles
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An earth 6 blessing is 3 reinvigoration, earth 10 is 5. This isn't enough to cover their encumbrance without additional items.
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July 28th, 2004, 03:11 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Lab Secrets
spirokeat --
Hm, maybe surround using buff regeneration creatures. You might still kill them once the fatigue reaches 200+ though and starts turning to physical damage, so it's not quite a substitute for Relief.
Bone armor can be spiffy if you have a creature with naturally high prot (Tartarian Cyclops and Titans come to mind; sillier, GoR'd Living Statue) or at least a decent prot by something like Boots of Stone (but then flight/quickness is hard). It also might go well with Amon Hotep, of course.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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July 28th, 2004, 03:46 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Lab Secrets
wow thnx cainehill .
exactly what i looked for 
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July 28th, 2004, 08:06 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Lab Secrets
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Pickles:
Graeme Dice
" They need 8 reinvigoration to avoid passing out over time when fighting lifeless troops, and this is very hard to come by. (Boots of the messsenger, rainbow armour, girdle of might will cover it.) "
Earth 6 bless too
Pickles
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An earth 6 blessing is 3 reinvigoration, earth 10 is 5. This isn't enough to cover their encumbrance without additional items. I don't remeber the exact stats from top of my head, but don't Jarl get about 2 points total of additional encum from thier armor and thier shield? That means if they are to be replaced by something with zero encub, you would not need so many reinvig items. Nevertheless the statement about skeletons is correct, you can easely kill "standart" equiped jarl with swarms of skeleton soldiers. Better give your jarl charcoal shield and some high defense and long weapon instead of wraithsword, if you are facing undeads.
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