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July 27th, 2004, 12:50 AM
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Corporal
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Dispell question
A global enchantment is cast that for exampple sake costs 100 gems. Another 100 are put in to strengthen. A dispell with 50 extra gems would fail to take it down (I think). But would the 50 spent gems reduce the "defense" of the enchantment so another plus50 dispell would take it down or would a single 101+ dispell be needed?
frosted flake
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July 27th, 2004, 03:22 AM
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First Lieutenant
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Re: Dispell question
I'm pretty sure that you can't "wear down" a GE, so the 101+ dispell will be required. Now I have a question.
How is the contention resolved when 2 GEs collide, either by the table being full or 2 GE's of the same type being cast? I believe that, if the table is full, the "target" existing GE is chosen at random, but I don't know, in either case, how the winner is determined.
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There are 2 secrets to success in life:
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July 27th, 2004, 04:56 AM
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Major General
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Re: Dispell question
Quote:
Originally posted by Zapmeister:
How is the contention resolved when 2 GEs collide, either by the table being full or 2 GE's of the same type being cast? I believe that, if the table is full, the "target" existing GE is chosen at random, but I don't know, in either case, how the winner is determined.
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If the global table is full, the global to be replaced is chosen sadorandomly. If the globals collide because of a duplicate, the stronger of the two triumphs and the weaker is laid to burnination. Basically, globals, and dispels, have a strength which is correlated to their cost, the casting skill of the mage, and a small random factor which tends to be fairly minor. How that strength is calculated based on base cost, added gems, and casting skill of the mages in question is something I'm uncertain of, but basically, "more is good".
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July 27th, 2004, 05:14 AM
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First Lieutenant
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Re: Dispell question
Quote:
Originally posted by Norfleet:
If the global table is full, the global to be replaced is chosen sadorandomly.
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But there's no mention of strength there. So does this mean that, when the table is full, even a GE cast with no extra gems is guaranteed success provided a GE of the same type does not already exist?
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There are 2 secrets to success in life:
1. Don't tell everything you know.
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July 27th, 2004, 05:27 AM
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Major General
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Re: Dispell question
Quote:
Originally posted by Zapmeister:
So does this mean that, when the table is full, even a GE cast with no extra gems is guaranteed success provided a GE of the same type does not already exist?
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As far as I've seen in my own games, yes.
EDIT: I've yet to have one fail, hence my statement above. Which is why I don't have much use for dispels. I find it much easier just to cast some global spell *other* than the one that I wish gone and trust to blind luck that the one I wish gone will go poof. Kills two birds with one stone: I get a global I want, and I remove one I don't wish to see.
[ July 27, 2004, 04:30: Message edited by: Arryn ]
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July 27th, 2004, 05:35 AM
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Major General
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Re: Dispell question
Quote:
Originally posted by Zapmeister:
But there's no mention of strength there. So does this mean that, when the table is full, even a GE cast with no extra gems is guaranteed success provided a GE of the same type does not already exist?
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No, it merely means that the global to be targetted for replacement is chosen sadorandomly in the event that the global you are attempting to cast does not already exist on the board. It does not mean that the replacement is successful: If the global board is full of globals rammed up for several hundred gems each, your base-cost global has slightly less than a snowball's chance in hell of making it.
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July 27th, 2004, 05:37 AM
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Major General
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Re: Dispell question
Quote:
Originally posted by Arryn:
I've yet to have one fail, hence my statement above. Which is why I don't have much use for dispels. I find it much easier just to cast some global spell *other* than the one that I wish gone and trust to blind luck that the one I wish gone will go poof. Kills two birds with one stone: I get a global I want, and I remove one I don't wish to see.
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I think this is because you play single player.
The AI doesn't ram globals up with great force, so most of the time, a human global intended to be resistant to dispelling will easliy overwrite an AI global. However, if you already HAVE globals up, the sadorandom nature of the global targetted for replacement will more or less insure that your existing global is targetted.
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July 27th, 2004, 05:40 AM
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Major General
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Re: Dispell question
Which is why Dom 2 is really two different games. It plays so much differently in MP than it does in SP, despite a common set of rules.
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July 27th, 2004, 05:54 AM
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Major General
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Re: Dispell question
Quote:
Originally posted by Arryn:
Which is why Dom 2 is really two different games. It plays so much differently in MP than it does in SP, despite a common set of rules.
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Well, I've invited you over to the channel before. Meet new and interesting people from all around the world. Then kill them. Give it a try sometime.
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July 27th, 2004, 06:04 AM
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Major General
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Re: Dispell question
Quote:
Originally posted by Norfleet:
Well, I've invited you over to the channel before. Meet new and interesting people from all around the world. Then kill them. Give it a try sometime.
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My priority is getting my life sufficiently back in order so that I may resume my AAR. I haven't even played a single turn of Dom 2, AAR or not, in months. If I had the time to play MP, I'd have the time for my AAR. And my AAR is of much greater interest to me. As well as what fans I have out there in Dom-land.
Before you mention it, reading and replying to Posts on this forum doesn't actually take up as much of my time as playing the game does. I don't need to concentrate, and it's something I can multitask with other things. You'll also note it's only in the past week or so that I've become active once again in the forum. Progress, of sorts, in my quest to remove problems from my life, and get back to the things I enjoy.
EDIT: you could say that I'm, ah, Dispelling chaos.
[ July 27, 2004, 05:06: Message edited by: Arryn ]
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